Win the duel and clear it. Time the jump, attack the ball ahead of the striker, and head it clear high and wide despite the challenge.
As the base, but an attacker competes for the cross. Emphasise the defender timing the jump, attacking the ball first, and clearing with height and distance under pressure. Start the attacker passive, then live. Rotate the roles.
Fork it into your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block.