Set the pitch at real size. Place the players, the balls and the eleven bits of kit you actually carry. Animate only the movement that needs teaching. Write the coaching points, the progressions, and the version you run when six players turn up. Then export it, print it, hand it to the squad, or drop it straight into Tuesday.
Most drill tools give you dots and arrows. This one gives you the kit bag. Cones, poles, mannequins, ladders, hurdles, rebounders, passing gates, mini goals and full-size goals, each with its own colour, rotation and lock, dropped onto a pitch that already knows how big it is.
A rondo is not a small pitch, it is a 12 by 12 grid somewhere in the middle third. Teloframe stores that difference. Classic and functional-zone presets render at true scale inside a 105 by 68 metre reference, so a penalty box next to a middle third is proportioned the way the two really are. Rondo and shape grids draw their working area inside a blank full pitch, so the shape still reads as football and not as a spreadsheet cell.
Type a width and a height in metres or yards and the canvas rebuilds around them. Everything already on the pitch scales with it, so resizing a grid from 20 × 20 to 16 × 12 keeps the shape of the practice instead of scattering it.
The measure tool reads back off the same scale, in metres, yards or feet. If the drill says the gate is eight yards wide, you can check that it is.
Arrows for runs and passes, arcs for bending ones, circles and boxes for the space you are protecting, freehand for when you just want to scribble it, polygon zones for a pressing trap, and a ruler for the moment somebody asks how wide the grid actually is.
Circles, boxes and zones can carry a translucent fill as well as a stroke, in independent colours. A dashed unfilled box is a trigger area. A solid filled one is a no-go zone. Same tool, different meaning, and the players can tell.
A zone is a first-class object, not a rectangle you drew and hoped. It carries a label, a colour and an opacity, and it comes in the shapes coaching areas actually take.
Zones render in the 3D view too, standing up off the turf rather than disappearing the moment you switch.
Every marking has a visible time range on the timeline. Drag its bar and the pressing trap appears at second four and clears at second nine, instead of sitting on the pitch for the whole clip and burying the thing you wanted to show.
Drag between any two points and read the distance off the pitch's real scale. Switch the unit once and it applies everywhere, including the pitch dimension fields.
The best drill animations are short. One clear transition beats a ninety-second film nobody watches to the end. So the timeline is built around keyframes you capture rather than curves you author, and the plan caps are on clip length, never on how many keyframes you use.
One toggle in the header switches the whole drill into 3D. Not a different document, not a re-import, the same players, balls, equipment, zones and keyframes rendered on turf. Every piece of kit has a real model, zones stand up off the ground, and the animation you authored in 2D plays back unchanged. The 3D view is on every plan, including free.
Viewing and posing in 3D is free. Exporting 3D video or a 3D GIF is a Pro feature; 3D stills are not.
The diagram is the easy half. The half that saves you on a Tuesday is the objective, the setup instructions, the three coaching points, what you do when it is too easy, what you do when it falls apart, and the mistakes you already know they will make. It sits in a sheet next to the canvas, so writing it never means leaving the drill.
These are not decoration. They are what makes a library of two hundred drills usable at 9pm when you need a technical block for U11s with nine players and half a pitch.
A ten-step walkthrough runs the first time you open a blank drill: players, then the ball, then the equipment, then the markings, then the look, then the coaching goal, then one keyframe, then the timeline, then the explainer, then save. It completes each step by watching you actually do it, not by you clicking Next, and the Tutorial button in the header brings it back whenever you want it.
A drill is rarely run the way it was written. It rains, half the pitch is gone, four players are missing, or it turns out to be far too easy. A variant is the same drill re-cut for one of those nights, kept in the same family as its parent so the library shows one entry instead of six.
This is the part that makes them worth writing. When a drill is placed in a session block you can attach fallback options to it, each with a trigger and a reason. Pitch-side, when the real attendance is in and the weather is what it is, the live screen offers those swaps by name, and applying one is a single tap.
The swap is recorded against the session, so the reflection afterwards knows you ran the low-numbers version and rates that, not the drill you had planned.
Not every fork of a drill is a variant. Duplicating gives you an unlinked copy to take somewhere else entirely. Archiving takes a drill out of the pickers without deleting it, and anything archived can be restored, which matters because sessions you ran last season still point at it.
The editor is not the destination. A drill built here goes into a session block, gets delivered pitch-side, gets rated in the reflection afterwards, and comes back to the library carrying what you learned about it. That loop is the reason to write the coaching points down once instead of remembering them six times.
One screen across the whole library: how many drills you actually used, across how many sessions, the average rating you gave them, and the share you said you would run again. Built entirely from your own reflections, so it tells you what your squad responded to rather than what other people clicked on.
Illustrative figures. Yours start empty and fill up as you run sessions.
Your drill list filters the way a coach thinks, not the way a database does. Search by name, then narrow by the age the drill is for, the session block it fits, how many players you actually have, and the difficulty. Behind a More filters toggle: game format, duration and practice type.
Filters live in the URL, so the view you built is a link you can bookmark or send to an assistant coach.
Every drill carries two sets of notes. Coach notes are private: setup reminders, delivery cues, what to look for. Player notes are what actually reaches the squad. Turn on the explainer and those player notes, the animation and any linked board scene become a mobile page behind a QR code, with the coach notes left behind.
Free plans get two explainer links a month. Pro and Club are unlimited.
A drill has to survive contact with the real world, which is a group chat, a projector, a phone in the rain, and a clipboard. So the same drill leaves as a still, as video, as a looping clip, and as a one-page card you can actually print and hold.
You do not have to start from an empty pitch. Every drill in the public library was built in this editor, animated, sourced from real coaching material, and tagged with the age range, format and session block it belongs to. Open one, watch it play, and copy it into your own library in a click. It is then yours to change.
It has been bigger. It was cut back on purpose, because a large pile of generated exercises is worth less than a smaller set that a coach can trust. Every drill in there is animated, has real coaching detail, and traces back to published coaching material.
The age ranges are not guesses either. They are anchored to the recognised small-sided-game ladder, with a hard floor of twelve on anything that involves heading, applied by reading what the animation actually does rather than what the category is called.
The free plan is a real drill editor, not a demo: every tool, every pitch preset, unlimited keyframes, the 3D view, all four export formats and the printable Coach's Card. What you pay for is volume, longer clips, clean exports and the club layer.
The editor is one surface in a coaching week. These are the pages either side of it.
The drill library
Every public drill, filterable by category, age band and format, each one forkable into your own workspace.
Training session planner
Where drills become blocks, load curves, equipment lists and a live pitch-side screen.
Tactics board
The full-pitch surface a drill can be linked to, or converted from, with a single Save as drill.
Export and sharing
How anything you build here reaches players, parents and staff, and how those links are controlled.
Straight answers on animation, equipment, pitch sizes, exports, the free plan and the public library.
Start on a blank pitch, or fork one that already works and make it yours. Either way it ends up in your library, in a session block, and on your players' phones.