Tactical content that plays as clearly as it reads
A tactics board built for analysts, YouTubers and X threads. A real 30fps timeline where every segment is authored, six 3D camera modes you can chain into a cut, vertical framing that follows the play, and exports encoded in your own browser. Open it without an account.
What the board actually gives you
Every number on this page is read off the live product. If it is here, it shipped.
29 formations, both sides
Home and away take shapes independently, so you can set the press against the build-up rather than mirroring one team twice.
13 drawing tools
Arrows, curves, arcs, zones, boxes, freehand and text, plus a shape tool that joins players into a line, a multi-arrow, a spotlight that dims everything else and a highlight ring locked to a player.
40 hand-authored patterns
18 build-up scenes and 22 final-third scenes, drawn by people. Load one as a starting position instead of placing 22 chips from scratch.
Coaching overlays, never gated
Thirds, five lanes, half spaces, zone 14, corner delivery zones and analyst grids. These are the graphics that make a positional point land, so they are free on every plan.
A pitch with real proportions
1050 by 680 canonical units, correct markings, 16 pitch presets from full 11v11 down to a penalty box, and 17 mow patterns. It reads as analysis, not as a product demo.
One document, 2D and 3D
The 3D view is not a separate file. Switch, and the same players, annotations and keyframes render as a stadium scene with rigged models and floodlights.
The timeline is the product
Most board tools give you two states and a crossfade. This is a 30fps keyframe timeline where you author what happens between the frames, which is the part your audience is actually watching.
Per-segment authoring
Between any two keyframes you set who carries the ball, whether the pass rolls, is driven or is lofted, whether it ends as a pass, a shot or a header, and the exact route the runner takes through its waypoints.
Seven easings
Motion arcs instead of sliding. Curved interpolation between keyframes means a run bends the way a body bends, which is the difference between a clip that reads and one that looks like a diagram.
Named phases
Split the sequence into build-up, progression and finish. The phase bar sits above the track, so the viewer always knows which part of the move they are watching.
Ghost trails, onion skin, player paths
Three ways to see the whole move while it is paused: where players have already been, the frames either side of this one, and the full route each player will travel.
Balance and segment timing
Even out the gaps across the whole clip in one action, or set a single gap in seconds when one pass needs to breathe longer than the rest.
Copy and paste keyframes
Rebuild a variation from an existing move rather than re-authoring it. Timeline zoom, loop and adjustable playback speed for the fiddly parts.
Clip length is the one hard cap: 15 seconds on Free, 90 on Pro, 180 on Club. Keyframes are unlimited on all three.
Six camera modes, five presets, none of them paywalled
The 3D view is the same document as the 2D board, rendered as a stadium scene. Camera work is free on every plan because the angle is how you explain what a player could and could not see.
Orbit
Free manual camera. Pick a preset to re-frame, hold Alt and drag to look around.
Follow Ball
Keeps the ball framed from behind and above.
Follow Player
Tracks the selected player and respects which way they are facing.
Player POV
Sits at the selected player's eye level.
Custom Path
Scrub the timeline, drag to frame the shot, capture the waypoint. Repeat, and the camera flies your route.
Sequence
Chain preset shots and captured paths into a cut, then press play. This is your edit, done before the export.
Five one-tap presets on top
Broadcast, Touchline Follow, Top View, Corner View and Analysis Close. Use them as shot types: open on Broadcast, cut to Analysis Close for the decision, drop to Top View to show the shape. Video export from 3D is the one part that needs a paid plan; PNG stills from 3D are free.
Frames that fit where the clip is going
Pick the frame before you export, not after. The pitch is cropped to fill it, so you are not posting a landscape board with grey bars top and bottom.
| Preset | Pixels | Ratio | Where it lands |
|---|---|---|---|
| HD Landscape | 1280 × 720 | 16:9 | Web and article embeds |
| Full HD Landscape | 1920 × 1080 | 16:9 | Long-form video, 3840 × 2160 at 2x |
| Square | 1080 × 1080 | 1:1 | Feed posts |
| Portrait | 1080 × 1350 | 4:5 | Instagram post |
| Vertical | 1080 × 1920 | 9:16 | Shorts, Reels, TikTok |
| Pitch Ratio | 1920 × 1244 | Pitch | Full pitch, nothing cropped |
Your own dimensions
320 to 4096 pixels a side, up to 10 megapixels, rounded to an even number so the video encoders accept it. Save up to 10 named presets on the device, kept separately for the board and the drill editor.
Rendered on your machine
GIF and MP4 are encoded in the browser. Nothing uploads, nothing queues, and a long clip does not sit behind someone else's render farm while you are trying to publish.
Your mark, not ours
On a paid plan the Teloframe watermark comes off and yours goes on: logo or channel name, three sizes, nine anchors plus free drag, with separate positions remembered for landscape and vertical.
Vertical that frames the play, not the pitch
A 9:16 export of a landscape board is normally a squash or a centre crop that loses the run you were explaining.
Auto framing
Export vertical and the camera re-frames to follow the play rather than holding a wide shot. In the drill editor the equivalent is an end-on view, because that is where a drill reads from. It only overrides the default orbit and preset modes, so a custom path or a sequence you authored is left exactly as you framed it.
Or keep what you see
Turn auto framing off and the export is a straight crop of the view in front of you. Use it when you have already built the shot and want the render to match the preview frame for frame.
Where the free plan stops
The whole board is free. What you pay for is the export, the clip length and the branding, stated plainly so nothing surprises you three videos in.
Free, permanently
- All 29 formations and all 13 drawing tools
- All 40 patterns, 16 pitch presets, 17 mow patterns
- Every coaching overlay and the analyst grids
- The six built-in board themes
- The full 3D view: six camera modes, five presets, custom paths and sequences
- The animation timeline, up to 15 seconds a clip
- Unlimited keyframes and unlimited saved boards
- PNG, GIF and MP4 from the 2D board, plus PNG stills from 3D
- Publishing a board to the public library
What paying buys
- Clips past 15 seconds: 90 on Pro, 180 on Club
- GIF and MP4 rendered from the 3D view
- Exports with no Teloframe watermark
- 2x quality, which is 4K class from the Full HD preset
- Your own dimensions, saved as named presets
- Your own brand mark, frame colour, crest and sponsor
- Saved board themes and custom formations
- Presentation scenes and the branded presenter URL
- Live co-editing with a co-host or an editor, on Club
Publish it, or just send the link
Not every breakdown needs to become a video. Sometimes the board itself is the deliverable.
Publish to the public library
Publish straight out of the Save dialog, under your name or anonymously. The board gets an indexed page and a formation slug, and other coaches can fork it into their own workspace instead of rebuilding it from your screenshot.
A watchable link
Share a saved board as a link anyone can open with no account and no install. Set it to never expire or to die after 24 hours, 7 days or 30 days, and kill every link you have ever made in one action if you need to.
Present it live
Every board link comes with a full-screen presentation twin for click-through delivery on a stream or a call. Board-only mode hides the interface on any plan; the branded presenter URL and saved presentation scenes sit on Pro and Club.
What this board does not do
The things creators ask us for that we have not built. Better you know now than after your first upload.
No real-squad data feed on the board
You place the players you have created. There is no live league roster to pull names and photos from inside the board.
No AI generating tactics
The 40 patterns are hand-drawn. There is no prompt box on the board and nothing writes a sequence for you.
No video import or clip tagging
Teloframe animates the diagram. It does not ingest match footage, track players in video, or cut clips.
No PowerPoint or Keynote export
Exports are PNG, GIF and MP4. For a talk, drop the PNG into your deck or run presentation mode instead of rebuilding the board in slides.
No scheduled posting
Nothing queues your clip to go out on Saturday morning. You export when you press the button, then post it yourself.
No per-view analytics on a share link
A link records that it was opened and when it was last opened. There is no who-and-from-where log behind it.
Go deeper
This page is the creator's view. These pages go panel by panel.
Tactics board detail
Every tool, panel and setting, and exactly where each paywall sits.
Export and sharing detail
Formats, frames, camera framing, links and the full tier table.
Public tactics library
Boards other people have published. Watch them in 3D and fork one.
Formations library
All 29 shapes with previews and side-by-side comparisons.
Creator FAQs
The questions analysts and channel owners ask before committing a series to a new board.
Is there a watermark on exported clips?
What resolution can I export at?
How long can an animation be?
Can I load real squads with real player names and photos?
Is any of this AI-generated?
MP4 or GIF, which should I use?
Do I need an account to start?
Can I run the board live on stream?
Open the board and draft your next breakdown
No install, no card, no account. Load the shape, animate the sequence, and see how the clip looks in the frame it is actually going into.