Draw it in 2D, present it in 3D, animate it on a real timeline, then send it out as a still, a loop or a video. Same document, same players, same annotations. The board opens without an account and keeps working after you close it.
29 preset formations, applied to home or away independently. Run one team or both. Pull in a saved squad and the board respects availability: anyone marked unavailable will not go on the pitch, because the XI you draw should be the XI you can pick.
Every player carries a number, a name, a position, an optional photo, a role tag and a status ring. Swap between pitch and bench, substitute one for another, or nudge a marker a pixel at a time with the arrow keys. Alignment guides snap a line of four flat without a grid.
Ten sit in the palette by default. Four more open when you need them: a shape that joins players into a defensive line, a multi-arrow with one origin, a spotlight that dims everything else, and a highlight ring that stays locked to a player as they move. Every tool has a single-key shortcut.
Shift-click several marks into one object, move them as a unit, break them apart again.
Bring forward, send backward, front, back. Lock a mark so a stray drag cannot move it.
Drawings and player positions keep separate 50-step histories, so undoing a line never teleports your back four.
Live snap lines when a marker lines up with another. Toggle off when you want it messy on purpose.
Hand-authored tactical scenes, not generated ones. Pick a pattern and the board loads its players, ball and annotations. Your team colours and your pitch styling stay exactly as they were, so it lands looking like your board, not a template.
Patterns are authored on a full pitch, so clear any metre-based pitch preset before applying one. And they replace the players, ball and annotations on the board, which is why the board asks before overwriting unsaved work.
One idea, drawn cleanly. A centre-back split, a pivot dropping, an inverted full-back, a third-man lay-off. Use them as the vocabulary you teach from.
Several atomics chained into one sequence. Salida into an eight between the lines, a goal kick that becomes a progressive diagonal, a back three morphing into 2-3-5.
A pattern is a starting position, not a locked asset. Drag a player, re-colour an arrow, add keyframes and animate it. Save it as your own tactic when it says what you mean.
Set keyframes, name the phases, then go one segment deeper: which player carries the ball, whether the pass rolls, is driven or is lofted, whether it finishes as a pass, a shot or a header, and the exact route a runner takes to get there. Seven easings, adjustable playback speed, loop and timeline zoom.
Faded copies of where players have already been, so a run reads as a run.
The previous and next keyframe drawn behind the current one while you position.
The full route each player will travel, visible while the clip is paused.
Bezier between keyframes instead of straight lines, so movement arcs the way bodies do.
Keyframes themselves are unlimited on every plan. What the plan caps is how long the finished clip can run, which is the thing that costs render time.
Thirds, lanes, half spaces, zone 14, corner delivery zones and analyst grids are how you teach positional ideas. They are not branding, so nothing here is behind a paywall. Neither is the pitch you draw them on: sixteen presets sized in real metres, from a full 105 by 68 down to a futsal court or a single penalty box.
Five legacy pitch types (full, youth, futsal, 7v7, 9v9) and five viewports (full, half, final third, middle third, custom zone) sit alongside them, so older boards keep opening exactly as saved.
Five surface presets (classic, training ground, indoor futsal, street, academy mini-pitch), six league-tuned grass colours, four pitch conditions from pristine to waterlogged, pattern rotation, and a day or night match tone.
Line colour and weight, border style, outer background, five backdrops. Centre circle classic, dashed or double. Goals as a line, posts or a box. Net and post colours. Penalty box emphasis off, subtle or strong.
Set your own rows and columns, or drop straight onto an 18-zone analyst grid or a 20-zone positional grid. Overlays follow the preset you are on, so corner zones only appear where that preset actually has a goal.
Six built-in board themes ship with the product and any plan can apply them, because a coach on the free tier should not be stuck with a default-looking board. Building your own surface, marker and branding stack, saving it, and pushing it to a whole club is the paid part. Downgrading never breaks a board you already made.
Upload your club crest and it renders on the pitch in 2D and in 3D, and on the stadium ad boards.
A second mark that sits alongside the crest, for the people who paid for the kit.
Accent colour, lower-third background, and a caption style: classic, stacked or ticker.
Ad board text, big-screen text, home end and away end banner names, all rendered on the 3D shell.
3D is not a second board you have to rebuild. It is the same players, the same annotations and the same keyframes, drawn by a different renderer. Analyse in 2D, then turn it round and show the players what the pass actually looks like from where they will be standing. The 3D view is free on every plan.
Presets re-frame an orbit camera instantly. Custom paths go further: scrub to a moment, drag until the shot is right, capture a waypoint, repeat. Chain preset shots and captured paths into a sequence and the whole cut plays back with the animation.
Underneath each recipe: scene, lighting and environment presets you can set independently, plus a cinematic grade with fog, bloom, vignette and film grain.
Raked stands with a crowd, floodlight masts, a camera gantry, the tunnel mouth and dugouts. Ad boards and end banners carry your club strings. Turn the whole shell off for a clean analysis stage.
Rigged 3D models with fifteen animation clips, driven by what the timeline says is happening.
A ground pass rolls, a driven ball skims, a lofted ball arcs, and a header meets it at head height. The carrier is authored per segment, so possession is never ambiguous.
Low, medium and high quality profiles, plus an adaptive live mode that measures frame rate and steps itself down during playback so the presentation does not stutter in front of a room.
The 3D view, all six camera modes, custom paths and sequences are free. Exporting a 3D still as a PNG is free and watermarked. What Pro unlocks is 3D video and GIF export, 4K quality, and no watermark.
Six frame presets plus your own dimensions, saved on the device for next time. The pitch is cropped to fill the frame instead of floating in dead space, and a 9:16 export auto-frames the action so a vertical clip is not just a squashed 16:9. Add your own brand mark and drag it exactly where you want it.
BOARD-ONLY MODE HIDES EVERY PANEL FOR THE MEETING ROOM SCREEN.
The board is the start of the work, not the end of it. Build a storyboard of scenes for the meeting, throw it on the room screen without the toolbars, publish it to the public library, hand it to the drill editor, or open it up so your staff can edit it with you in real time.
Capture the current board as a scene, update a scene from the board later, reorder, duplicate or delete. The storyboard travels with the tactic, so tomorrow's meeting opens where today's ended.
Save the tactic, start a session, invite your staff. Everyone sees the same board, with live cursors and selection rings so you know who is holding which player. Roles decide who edits and who watches, and the owner can end the session for the room.
Boards save to your account and reopen exactly as you left them: players, annotations, keyframes, phases, pitch styling and camera library. A local autosave also runs while you work, so a refresh or a closed tab does not cost you the session.
Push a finished board into the community library under your name or anonymously. Anyone can open it, watch it in a read-only 3D player, and fork it into their own workspace.
Convert the tactic into a drill: players, ball, annotations and every keyframe carry over into the drill editor, where you add setup notes, coaching points and equipment.
A separate full-screen URL for the room screen, with your branding and none of the editing chrome. Open it on the projector, drive it from your laptop.
There is no AI on the tactics board today. The 40 patterns are hand-authored by people, not generated, and nothing on this page is written by a model. Teloframe uses AI elsewhere in the product, for review prep and match debriefs, and it never authors the coaching judgement.
Free is not a trial and it is not crippled: every formation, every drawing tool, all 40 patterns, the pitch presets, the coaching overlays and the whole 3D view are in it. Paying buys you longer clips, clean 4K output, 3D video, your own branding and the club surface around the board.
| On the board | Free | Pro | Club |
|---|---|---|---|
| The board itself, 2D and 3D | Yes | Yes | Yes |
| 29 formations, 13 drawing tools, 40 patterns | Yes | Yes | Yes |
| Pitch presets, viewports, coaching overlays | Yes | Yes | Yes |
| Pick a built-in board theme | Yes | Yes | Yes |
| Author your own look, branding, saved themes | Preview only | Yes | Yes |
| Custom formations | No | Yes | Yes |
| Timeline animation | Up to 15s | Up to 90s | Up to 180s |
| Keyframes and cloud saves | Unlimited | Unlimited | Unlimited |
| 2D PNG, GIF and MP4 export | HD, watermarked | 4K, clean | 4K, clean |
| 3D PNG export | HD, watermarked | 4K, clean | 4K, clean |
| 3D GIF and MP4 export | No | Yes | Yes |
| Publish to the public library | Yes | Yes | Yes |
| Presentation scenes and presenter view | No | Yes | Yes |
| Save the board as a drill | No | Yes | Yes |
| Live co-editing with your staff | No | No | Yes |
| Club-wide default board theme | No | No | Yes |
One rule holds across all of it: paying gates authoring a look, never possessing one. If a Pro subscription lapses, the boards you already styled keep their styling and stay editable. Nothing you made gets reverted.
See full pricing →The board is one surface in a coaching workflow. These pages cover what sits either side of it.
Football tactics board software
The buying guide: how Teloframe compares if you are replacing a whiteboard app or a legacy board tool.
Football formations library
Every one of the 29 shapes, with previews and side-by-side formation comparisons.
Drill editor
Where a board becomes a coachable drill: equipment, setup notes, coaching points and variants.
Public tactics library
Boards other coaches have published. Watch them in 3D, then fork one into your own workspace.
Straight answers on what the board does today, what it costs, and where the limits are.
No account needed to start drawing. Sign in when you want to keep it, publish it, or hand it to your session planner. Everything on this page is in the product today.