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Feature · Team Management

The team record every other feature reads from.

Squad, availability, fixtures, results, trends, staff, equipment and announcements on one team page. The tactics board seeds its lineup from it, the session builder scopes to it, development plans hang off it, and families see it through the portal.

Open Teams →See what it connects to
teloframe.com / teams / u14-blues
OverviewMatchdaySquadTrends
U
U14 Blues
U14 · 9v9 · 21 players · 3 staff
2026/27 season
OverviewMatchdayTrainingAnnouncementsTrendsSquadStaffResourcesReviewsSettings
Available today
18
2 limited / 1 out
Injured
1
Needs cover
Attendance 7d
86%
Last 7 days
Reviews due
3
Overdue
Development
2
Needs attention
Next fixture · kick-off in 2d 04h
U14 Blues vs Riverside Colts
3-2-39 starters / 5 benchProvisionalCall 09:15
Who's going · 16 / 21RSVP by Fri 18:00
◇Squad · positions · transfers · CSV import✓RSVP · per event · link, no login✉Announcements · read receipts · portal + email⧉Trends · minutes equity · discipline
10tabs
Overview, matchday, training, announcements, trends, squad, staff, resources, reviews, settings
4layers
Availability resolves event RSVP, then day, then injured, then baseline
8metrics
Leaderboards: goals, assists, G+A, minutes, apps, POTM, yellows, reds
Two-layer
Workspace player identity, separate from team assignment
One record
The same team feeds the board, the planner and the portal
Free
1 team, up to 15 active players, no card
01 · Squad

A player belongs to the club. The squad is an assignment.

Most tools make a player a row inside one team, so a dual-registered kid becomes two records that drift apart. Teloframe splits identity from assignment, which is what makes multi-team players, transfers and one family portal login possible.

Squad · 21
All positionsAll availabilityBy position⇪ Import CSV+ Add player
#PlayerPositionAgeAppsMinsG/ANext review
Goalkeepers
1Alex WeaverGK13128400/014 Sep
Defenders
4Otto LindbergCB14128121/014 Sep
5Kane RossInjuredCB1364020/1Not set
2Mora EllisRB13116900/221 Sep
Midfielders
8Rees MorganCM14127953/414 Sep
6Orta SilvaDM13106040/1Not set
Forwards
9Boss OkaforST141275811/314 Sep
11Adam ChenLW1394314/528 Sep
9 of 21 shown · click a player to open the profile
⎘ Export CSV⎙ Print squad
One person, many squads
The workspace holds the player. Each team holds an assignment to that player. A 13-year-old can be primary at U14, dual-registered at U16 and a guest for one cup tie, without three duplicate records to keep in sync.
Transfer, not retype
Moving a player between two teams in the same workspace writes a transfer record with a from and a to. The history follows the player rather than being stranded on the team they left.
Remove is not delete
Removing a player ends that one team assignment. They stay in the workspace and on every other team they are registered with. The wording in the dialog says exactly that before you confirm.
Importing a squad
01
Paste or upload
Paste straight out of Excel or Google Sheets, or drop a CSV. A template download is there if you would rather start from the right shape.
02
Map the columns
Your headers are matched to squad fields, and the aliases you pick are remembered for next time, so the second import from the same league spreadsheet needs almost no work.
03
Check the preview
Every row is validated before anything is written. Select all, deselect the errors, deselect the warnings, or clear and start again.
On the player record
✓Name, display name, squad number, position and photo
✓Availability status, plus an injured switch that defaults them to unavailable
✓Duplicate squad numbers are caught as you type, before you save
✓Contacts, consent records and care notes on the player file
✓Appearances, minutes and goals or assists derived from logged matches
✓Injury episodes, which notify the coaching staff when opened
Staff sit alongside the squad on their own tab, with roles, notes and an optional link to a club member so name and email stay in sync. On a club plan, contact details are hidden from the lower staff roles.
02 · Availability and RSVP

Four layers, resolved in one honest answer.

A squad list that says who is fit this week is not enough, because the answer changes per event. Teloframe keeps a per-event RSVP, a per-day coach override, an injured flag and a standing baseline, then resolves them in that order so every surface reads the same status.

1Event RSVP
The answer for one specific match or session. A cup tie on Saturday and training on Tuesday no longer share a single answer.
Player, parent or coach
2Day override
The coach's layer for a whole date. School trip Thursday, out all week, back for the weekend. Set from the team page in one pass.
Coach
3Injured flag
A switch on the player. While it is on, the player resolves to unavailable everywhere without you having to answer for each event.
Coach
4Squad baseline
The player's standing status on this team: available, limited, unavailable or unknown. What everything falls back to.
Coach
Who's going · vs Riverside Colts16 / 21
Going 12Maybe 2Can't play 2No reply 5RSVP by Fri 18:00
Alex WeaverPlayerGoing
Otto LindbergPlayerGoing
Kane RossOut (day)CoachCan't play
Mora EllisParentGoing
Orta SilvaLimited (day)PlayerMaybe
Boss OkaforPlayerGoing
Adam ChenNo reply
Rees MorganNo reply
Copy RSVP linkNudge 5 non-responders
The link families actually use
Every match and every shared session can mint a short RSVP link. It opens a single page where a player or parent answers going, maybe or can't play. No account, no app, no password. Set a deadline and the page closes itself when it passes.
teloframe.com/s/r/k4Xq9m
What it changes downstream
→The tactics board will not seed a player who resolves to injured or unavailable into a starting slot
→Going live on a match names the unavailable player rather than failing with a generic error
→The session builder reads the day layer for the session date and sets expected attendance from it
→Low availability and passing RSVP deadlines raise a flag on the team, linked straight back to the matchday tab
A note on the injured flag
Opening an injury episode notifies the coaching staff, and that notice is deliberately not held behind a paid plan. Medical information is not a feature to upsell.
03 · Matchday

Fixture, sheet, live feed, report, all one record.

A match is a single row that changes state rather than four disconnected things. It starts as a fixture, gains a lineup, goes live, ends with a score and player entries, and comes out the other side as a report and a set of trends.

Matches · fixtures and results
Upcoming 2Past 11↗ League table⇪ Import+ New match
SAT 12 SEP
10:30
Upcomingvs Riverside Colts
3-2-39 starters / 5 benchProvisionalCall 09:15
BoardBriefingPresentGo liveSetup
WED 16 SEP
18:00
Upcomingaway to Northbrook Youth
CupKit away
BoardBriefingSetup
SAT 05 SEP
10:30
Resultvs Parkside Juniors3–1
3-2-3Fan feed
RecapReportTimelineEdit
SAT 29 AUG
11:00
Resultaway to Hilltop Rovers1–1
Ref J. Ward
RecapReportTimelineEdit
SAT 22 AUG
10:30
Postponedvs Coast City Colts
Waterlogged
SetupArchive
A past fixture with no result logged shows a prompt to log it, not a 0-0. Scores only render once a result actually exists.
The lineup, and where it comes from
A default shape, not a blank slate
The team holds one reusable formation with a starting group and subs. Every new fixture copies it, so matchday starts from your shape rather than an empty pitch.
Saving propagates forward
Change the team default and upcoming fixtures still sitting on the old default are rewritten too. You see the blast radius before you confirm.
Named plans you can redeploy
Save a shape as a preset and pick it from a list inside the match dialog. Useful when you rotate between a back three and a back four by opponent.
Plans stay plans until you pick
Propagation only touches the plan. It never writes the confirmed player entries, so nobody gets told they are starting a game you have not actually picked.
Arranging the shape itself happens on the tactics board, opened from the match with the squad already on the pitch.
Live matchday · Pro
✓Goals, cards, substitutions, awards and notes on a running timeline
✓Planned substitutions prepared before kick-off and fired during the match
✓Player ratings against a rubric, with the evidence attached to the player record
✓A private fan link so families who are not at the ground can follow along
✓Player of the match voting, with a throttle so one phone cannot stuff the ballot
✓A photo and video gallery uploaded straight from the touchline
While a feed is running, the score and player stats belong to it. Ratings and notes stay editable in the match dialog.
Out of the match, on paper
✓A matchday briefing and a present mode for the pre-match talk
✓An officials team sheet as a PDF
✓A match report PDF with the timeline and player entries
✓A recap view for after the whistle
Two AI briefs, on credits
Opponent prep reads your past meetings with this opponent and returns head to head notes, patterns, threats, focus areas and formation considerations. It tells you plainly when there is no history and it is giving general advice instead. Match debrief runs the other way, turning a logged result into observations, training priorities and player highlights. Both cost credits, and a saved debrief reopens free.
Getting fixtures in
CSV and calendar file import are free on every plan, with a column mapping step that remembers your league's spreadsheet shape. Letting AI read a pasted fixture list is the Pro part. Nothing is scraped: your league publishes no feed, so fixtures arrive by paste, CSV or calendar file.
We do not replace your league
There is no league admin module and no standings ingestion, on purpose. Save your team's league page address and Teloframe links out to it from the team page and the family portal, so the official table stays the official table.
Phases, not guesswork
Every match resolves to upcoming, live, completed, postponed or cancelled from its date, its status and whether a feed is running. One rule, read the same way by the team page, the dashboard, the calendar feed and the portal.
04 · Training

The training week, scoped to this team.

Sessions do not have to belong to a team, but when they do, the team page becomes the place you see the week from: what is planned, what the squad can see, who has replied, and what actually happened.

Upcoming 2Past 24Next session Tue · planned load moderate
◦1 session is still a draft, so nobody outside the staff can see it.Share with squad
TUE 15 SEP
Pressing triggers in midfieldShared
Out of possession · MD-3 · 75 min · 5 blocks · moderate
14 / 21 responded
Copy RSVP linkSet RSVP deadline
THU 17 SEP
Finishing under pressureNot shared
Attacking · MD-1 · 60 min · 4 blocks · low
No link yet
Copy RSVP linkSet RSVP deadline
TUE 08 SEP
Build-up from the goalkeeperCompletedReflected
In possession · MD-4 · 75 min · 5 blocks · moderate
18 / 21 attended
View reflection
01
Plan against the real squad
Choosing the team in the session builder pulls in the squad, the day's availability and the team's own constraints: age band, game format, target roster size and the equipment you actually own.
02
A snapshot is kept
The squad as it stood is stored on the session. A session you ran in September still shows the September squad after four players move up in January.
03
Share it with the squad
A draft is invisible to families by design. Sharing publishes it to the portal and the calendar feed and mints the RSVP link. Sessions you have left unshared get chased on the team page.
04
Reflect, and attendance lands
The reflection you write after the session records who actually turned up. That becomes the attendance heatmap on the team, and it feeds club level attendance reporting.
Equipment lives on the team
Cones, mannequins, mini goals, poles, ladders, hurdles and the rest are tracked per team with counts, and marked low when they run short. The session builder reads that inventory, so a plan is written against the kit you own rather than the kit a template assumed.
Recurring sessions · Pro
A team that trains every Tuesday and Thursday can generate the whole term in one pass, and a season wizard lays out the year. Recurrence covers training. Fixtures are not generated on a repeating pattern, because leagues do not work that way.
05 · Trends

The questions a season raises, answered from your own logs.

Nothing here is entered twice. Every number is derived from the matches you already logged, which means the awkward questions get an answer: who is quietly not playing, who is a yellow away from a ban, and whose form has actually moved.

Minutes equity
Total 6,842'Spread 624'Gini 0.21
Otto Lindberg812' · 100%
Rees Morgan795' · 98%
Boss Okafor758' · 93%
Mora Ellis690' · 85%
Orta Silva604' · 74%
Adam Chen431' · 53%
Vale BruntBench-locked188' · 23%
In youth football this is often the number that matters most, and the one nobody tracks. Bench-locked flags a player who keeps being named and keeps not getting on.
Leaderboards, and a card you can post
GoalsAssistsG+AMinutesAppsPOTMYellowsReds
Eight metrics, filtered by home or away and by position group, with a podium and a full ranked list. Every row opens the player. The whole board exports as a square image for the club social account, which is usually the only reason a coach opens a design tool on a Sunday.
Discipline and suspensions
Cards logged during a match roll up per player, with a per 90 rate. You set your own competition's rules: how many yellows trigger a ban, how many matches a red costs, and whether friendlies count. Teloframe then tells you who is suspended and who is on a yellow watch, before you pick a squad rather than after.
Yellows for a ban · 5Matches per red · 1Friendlies excluded
Form movers and recognition
Rising and falling players by recent rating against their prior run, which needs at least two rated matches before it will claim anything. Player of the match and standout awards collect on the player, so end of season is a query rather than an argument.
Season recordExport CSV
Played
12
Won
7
Drawn
3
Lost
2
GF
28
GA
14
GD
+14
Clean sheets
4
Alongside it, an attendance heatmap over the last fourteen sessions, and a needs attention list that surfaces the players the rest of the page would let you miss.
06 · Development

A review cycle is a team job. A plan belongs to a player on a team.

Individual development lives on the player, but it is organised from the team, because that is how the work is actually scheduled. The team page carries the cycle, the coverage and the players who are drifting; the player file carries the plan itself.

Review cycle · autumn term
Coverage 4 of 6 submitted
Alex WeaverSubmitted 14 Sep
Otto LindbergSubmitted 14 Sep
Rees MorganDraft
Boss OkaforSubmitted 15 Sep
Mora EllisNot started
Adam ChenNot started
Archiving a cycle keeps every evaluation recorded against it in the player's history. The dialog says so before you confirm.
Scoped to the team, on purpose
A plan, its goals and its evaluations are keyed to the player on a specific team. The same child at U14 and U16 has a U14 plan and a U16 plan, because the two coaches are working on different things. Nothing bleeds between them, and moving up does not overwrite the record you built.
What the team page tells you
✓Reviews due, and which of them are overdue this week
✓Squad size against how many have an active plan
✓Players flagged as needing attention, with the reason
✓The next review date on every row of the squad table
Evidence comes from the week
Sessions and matches you already ran attach to goals as evidence, so a review is assembled from the season rather than written from memory the night before. The full development surface, including the rubric, the standards layer and the family portal, has its own page.
See player development →
07 · Announcements

Say it once, and see who actually read it.

One-way team announcements with read receipts, plus automatic notices when the schedule moves. It is deliberately not a chat: there is no thread to moderate and no group anyone can be added to, which is the right shape for a youth team.

New announcement
Linked · Sat 12 Sep · vs Riverside Colts (H)
Meet 09:15 at Oakfield for a 10:30 kick off.
Home kit, shin pads, and bring a full water bottle.
Squad is posted in the app. Everyone plays.

Coach S.
Before you sendDelivers to 14 portal members · 9 will also get an email · 2 without portal access. The two are listed by name, each linking to the place you invite them.
In-app · alwaysEmail · opt-inPush · optional
Read receipts · seen by 11 of 14
✓Responded6
◉Seen5
○Not seen3
✕No portal account2
Remind 3 who haven't seen · Pro
A reminder goes only to the people who have not seen it, and an announcement can be nudged once a day. The limit is the point.
Sent for you · Pro
◷Event reminder before a match or session24h before
+New fixture or session announcedOn publish
⇄Kick-off moved, or the event is cancelledInstant
◇Selection notice when the lineup changesOn change
?RSVP deadline approaching with replies missingSweep
+Injury notice to the coaching staffInstant · every plan
Email · off by defaultNo chat, by design
Who counts as the audience
Anyone with an active portal account linked to an active squad member. A contact email sitting on a player record is not on the list, because an address with no account has no way to set a preference or unsubscribe. Members without access come back to you as a list to invite, rather than silently missing out.
The portal is a real account
A player or parent gets an invitation, verifies an email, and signs in. It is not an unguessable link that anyone forwarded into a group chat can open. The RSVP short link and the calendar feed are the two things that work without signing in.
Subscribe the calendar
Each team publishes an ICS feed you add to Apple Calendar, Google Calendar or Outlook. Matches and shared sessions appear, each carrying its RSVP link, and the feed updates itself when a kick-off moves. Reset the link at any time to cut off old subscribers.
08 · Interconnections

One team record, read by everything else.

This is the part that is hard to see in a screenshot. The team is not a module sitting beside the board and the planner: it is the record they both read from, which is why you enter a squad once and never type a player's name again.

What moves, and which way
Squad→Boardplayers on the pitch
Availability→Boardwho cannot start
Team→Sessionsquad, kit, format
Session→Teamattendance
Match→Trendsminutes, cards, ratings
Match→Playerapps, goals, evidence
Team→Portalschedule, squad, league link
Portal→TeamRSVP answers
Team→CalendarICS feed
Tactics boardSee the tactics board →
Reads from the team
←Loads the real squad onto the pitch, per side, with names and numbers
←Refuses to seed a player who resolves to injured or unavailable into a starting slot
←Opens straight from a fixture with that match already in context
Writes back to it
→Saves back either the team default shape or that one match's lineup
→Team colours and crest carry onto the pitch and into exports
Training sessionsSee training sessions →
Reads from the team
←Squad, availability for the session date, and expected attendance
←Age band, game format, target roster size and the equipment you own
←The team's default field plan as the starting layout
Writes back to it
→A squad snapshot frozen onto the session, so old plans stay accurate
→Attendance from the reflection, which becomes the team heatmap
Player developmentSee player development →
Reads from the team
←Plans, goals and evaluations keyed to the player on this team
←Review cycles scheduled at team level, with submission coverage
Writes back to it
→Reviews due and needs-attention flags back onto the team page
→Evidence gathered from the sessions and matches this team ran
Club workspaceSee the club workspace →
Reads from the team
←Club age bands and standards offered when you create or edit a team
←Staff roles, which decide who can see and edit which teams
Writes back to it
→Cross-team rollups, the club calendar, attendance and pathway exports
→Club-wide announcements ride the same rails as team ones
Where the line is drawn
Drills are not scoped to a team. They belong to you or to your club, and they stay reusable across every squad you coach. A team influences which drills get suggested, through age band and equipment, but it never owns them. The drill you build for the U16s is the same drill when you take it down to the U14s.
See the drill editor →
Notifications ride the same record
Reminders, selection notices, RSVP chases, injury notices and the weekly coach digest all resolve their audience from the team: its active squad members, their linked family accounts, and the staff attached to it. Change who is on the team and the right people start and stop hearing from you, with nothing to maintain separately.
09 · Season, club and lifecycle

Built for the sixth season, not just the first one.

Most team tools are fine in September and a mess by the third year, because everything was one editable row. Teloframe fixes the parts that must not drift: a team belongs to a season, a season rolls over rather than being rewritten, and history stays where it happened.

Season is assigned once
A team belongs to one season, and that is fixed after you set it. Changing it later is not an edit, it is a rollover: the next season creates a fresh team profile that keeps the same underlying team identity. Last year's squad, results and evaluations stay attached to last year.
One-time assignmentRollover keeps the identity
Competitions, and one focus
Teams join competitions inside the season: league, cup, festival. One of them can be marked as the focus, which is what the dashboard leans on when it decides which record to show you first.
LeagueCup◆ Focus
Age groups are shared, not typed
The age group is a real thing in the workspace rather than a string on each team, so renaming a band updates every team on it. Clubs can define their own bands, and creating a team on one can bring the preferred game format with it.
U12U14U16
The league page stays the league's
Save the address of your team's page on the league site. It appears on the team and in the family portal, so anyone can check the official table at the source. Rollover deliberately does not carry it forward, because league pages change every season.
Link out, never scrape
Personal and club workspaces
A team lives in exactly one place: your personal workspace, or a club. That does not change afterwards. Bringing a personal team into a club is a copy, which leaves the original and its history intact rather than moving records out from under anyone.
✓Owners, admins and coaches see every team in the club
✓Staff and viewers see only the teams they are attached to
✓Staff contact details are hidden from the lower roles
✓Club age bands, standards and guidance flow into every team
Ending a team, two different ways
Archive
The team is hidden from everyday lists and becomes read-only. Every mutating action refuses politely rather than half-working. Restore it whenever you like.
Delete
For a team that should not have existed. You type the team's name to confirm, and before that you are shown exactly what goes: squad members, match logs, evaluations and development plans.
Players who are only here
The delete dialog offers to remove players who exist on no other team. Anyone registered with another squad is never touched, and it says so.
A deleted team cannot be restored from the app. Archive is the reversible one, and it is the one you almost always want.
10 · Plans

Team management is on every plan, including free.

The free plan is not a demo of team management. It is the whole team page for one squad, capped at fifteen active players. What Pro adds is scale, the live matchday, the family portal and the things that send messages on your behalf.

Free£0/mo
One team, up to 15 active players
✓The whole team page: squad, staff, equipment, matchday, training, trends
✓Fixtures and results, match logs, lineups and formation presets
✓Availability, per-event RSVP links and the who's going roster
✓Announcements with read receipts
✓Fixture import from CSV or a calendar file
✓Season record, leaderboards, minutes equity and discipline
✓Review cycles and one active development plan per player
✓Team calendar feed
Pro£12/mo
Unlimited teams and unlimited squad size
✓Everything in Free, without the team and player caps
✓Live matchday: running feed, planned subs, fan link, award voting
✓The player and parent portal
✓Automatic reminders, selection notices and schedule change alerts
✓Nudge the people who have not seen an announcement
✓Recurring sessions and the season wizard
✓Fixture import that lets AI read a pasted list
✓Video upload and unwatermarked exports
Club£39/mo
Five seats included, extra seats available
✓Everything in Pro, across the whole club
✓Roles that scope who sees which teams, with staff contact redaction
✓Club age bands, standards and per-band guidance
✓Cross-team rollups, club calendar and club-wide announcements
✓Attendance, pathway and season reporting exports
✓Shared drill and session library with review before publish
✓Live co-editing on the tactics board
Yearly billing brings Pro to £119 and Club to £379. Club includes five seats. AI opponent prep and match debrief run on credits rather than a plan flag, and injury notices to your staff are never held behind a paid plan.
Full pricing →

Team management feature FAQs

Short answers on squads, availability, RSVPs, matchday, multiple teams, and what the team record feeds.

Is team management included on the free plan?
Yes, and not as a trial. The free plan gives you the whole team page for one team with up to 15 active players: squad, staff, equipment, fixtures and results, match logs, lineups, availability, RSVP links, announcements with read receipts, season record, leaderboards and review cycles. Pro removes the team and player caps and adds live matchday, the family portal and automatic reminders.
How does availability work if someone is fit for training but not the match?
Availability resolves through four layers in order: the RSVP for that specific event, then a coach override for the whole day, then the injured flag on the player, then their standing squad status. A match and a training session on the same date no longer share one answer, so a player can be down for Tuesday and available on Saturday.
Do players and parents need an account to reply to an RSVP?
No. Every match and shared session can mint a short RSVP link that opens a single page where anyone answers going, maybe or can't play, with no login. You can set a deadline after which it closes. The full player and parent portal is different: that is a real verified account, and it is a Pro feature.
Can one player be in more than one team?
Yes. The workspace holds the player and each team holds an assignment to them, so the same player can be primary at one age group, dual-registered at another and a guest for a single fixture without duplicate records. Transfers between your teams keep a from and to history, and removing a player from one team leaves them on every other.
Does the tactics board know who is injured?
Yes. The board loads the real squad onto the pitch and will not seed a player who resolves to injured or unavailable into a starting slot. Going live on a match names the unavailable player rather than failing generically. Saving a shape writes back either the team default or that one match's lineup.
Can I import fixtures, and does Teloframe replace my league site?
Import from CSV or a calendar file is free on every plan, with a column mapping step that remembers your league spreadsheet's shape. Letting AI read a pasted fixture list is the Pro part. Teloframe does not scrape league sites and has no league admin module: you save your team's league page address and it links out, so the official table stays at the source.
Can I message my squad and parents?
Coaches send one-way team announcements with read receipts split into responded, seen, not seen, and no portal account. Reminders, selection notices and schedule change alerts go out automatically on Pro. The audience is people with an active portal account linked to an active squad member, and members without access come back as a list to invite. There is no chat, by design.
What happens to a team at the end of the season?
A team's season is fixed once assigned. The next season is a rollover, which creates a fresh team profile keeping the same underlying team identity, so last season's squad, results and evaluations stay attached to last season. Archiving hides a team and makes it read-only but is reversible; deleting requires typing the team name and shows exactly what goes first.
The squad loop

Enter the squad once. Everything else reads it.

Rosters, availability, fixtures and results live on one team record, and the board, the planner, development plans and the family portal all read from it. Free covers one team of up to fifteen players.

Open Teams →See the club workspace
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