Win the duel and power it in. Time the jump to get above the defender, attack the ball, and head it down hard into the corner.
As the base, but a defender contests the header. Emphasise timing the jump to climb above the marker, attacking the ball first, and powering it down despite the challenge. Start the defender passive, then live. Rotate the roles.
Fork it into your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block.