Deliver an inswinging corner to the far post and attack it with a timed run. Whip it beyond the near-post players, time the far-post run to arrive late, and head it down and goalward.
From a corner, whip an inswinger beyond the near post to the far post, where an attacker times a run to head it. Deliver with pace and bend so it drags the keeper and finds the space behind the front markers. The far-post runner starts wide and attacks late. Rotate taker, attacker, and keeper, and add near-post and spot runners as decoys.
Fork it into your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block.