Attack it at the top. Time the jump, meet the ball at its highest point on the forehead, and head it firmly down to the target.
The server lofts the ball higher and the player times a jump to head it at the highest point, firmly back down to the target. Emphasise the timing of the jump, hanging to meet the ball at the top, and a firm forehead contact. Keep the loads age-appropriate. Rotate roles.
Fork it into your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block.