Score from a wide free-kick delivery. Whip a quality ball into the danger area, time the attacking run to meet it, and head it down and into the net.
From a wide, deep free-kick, deliver a quality ball into the box for an attacker to head at goal. Emphasise the flight and the target area of the delivery, and the timing of the run to meet it. Vary near-post and far-post deliveries. Rotate the taker and the attackers.
A wide free kick is a corner with better geometry, and teams routinely waste it by treating it as a chance to shoot from an impossible angle. From out wide the ball can be delivered with pace across the face of goal, into a zone where a keeper cannot come and defenders are facing their own net. That is a far better proposition than a speculative strike.
The delivery decision comes down to three things, and they should be agreed before the taker walks up. Flight decides who can attack it: a flat, whipped ball beats defenders but demands a precise run, while a higher, hanging ball gives runners time but also gives the keeper time to come. Pace decides whether it can be cleared comfortably. Target zone decides everything else.
The zone that matters most is the corridor between the six-yard box and the penalty spot. A keeper who comes for a ball there is leaving his line for something he may not reach, and a defender heading it there is heading it towards his own goal. Deliver short of that and the keeper claims it. Deliver beyond it and the danger evaporates.
The runs are what convert the delivery, and the fault is almost always arriving early. A runner who reaches the zone before the ball is stationary and marked. Starting the run late, from outside where the marker expects, means arriving at pace onto a ball that is already dropping.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.