Beat the wall and the keeper from a dead ball. Strike the lower half of the ball with sidespin to lift it over the wall and bend it into the top corner, or drive it low into the gap the keeper cannot cover.
Place the ball around nineteen metres out with a mannequin wall 9.15m away (the shooting lane starts there). Pick one solution at a time: over the wall into the top corner with sidespin, or low and driven around the wall. Approach at an angle, plant foot beside the ball, and strike through it. Add keeper pressure once the strike is stable.
Fork it into your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block.