Score with a diving header. Time the run to arrive as the low ball comes across, commit to the dive, get the forehead through it, and direct it down and into the net.
A server drives a low, hard ball across the six-yard box. The attacker times a forward run and dives full length to meet it with the forehead, powering it down into the net. Serve the ball flat and hard, below head height. Emphasise timing, bravery, and getting the forehead through the ball. Rotate the server and the attacker. Heading loads: no deliberate heading at U11 and under, and at U12-U13 keep it to roughly 15-20 headers in a session and under 30 minutes of heading a week, using a correctly sized and properly inflated ball (US Soccer and FA guidance).
Injuries from diving headers come from half-commitment rather than from the dive. A player who launches and then pulls out arrives with his hands down, his head unprotected and his body twisting, which is genuinely dangerous. A player who commits fully arrives with the forehead leading, arms forward, and lands on his chest and forearms in a way the body handles well. That is why this floors at fourteen and why it belongs only with players whose ordinary heading is already secure.
The situation is narrow, which is worth stating because players want to try it constantly. A diving header is for a ball crossed low and fast across the six-yard box, at a height between knee and waist, that cannot be reached with a foot. Anything higher should be headed standing. Anything lower or slower should be met with a boot, which is more accurate and considerably safer.
The run has to arrive as the ball does, and the timing is tighter than for a standing header because the player is committing his whole body to a point in space rather than adjusting at the last moment. Setting off early means diving through where the ball was.
Contact is the flat forehead through the middle of the ball, eyes open, directing it down. From that low position the ball is already close to the ground, so the header needs only to be steered downwards and across the keeper rather than driven.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.