Command the box and claim the corner. Read the flight, attack the ball at its highest point, catch it cleanly above the traffic and distribute to start play.
An inswinging corner is delivered and the keeper comes to claim it at its highest point, then distributes. Emphasise the starting position, a decisive call to come, attacking the ball at the top of the jump, and a strong two-handed catch. Then roll it out to start the counter. Rotate the taker.
Fork it into your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block.