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Home/Training Drills/Conditioning Drills/T-Drill (Agility Test)
ConditioningBeginner

T-Drill (Agility Test)

Move through the T-drill with sharp changes of direction. Sprint, decelerate into the shuffle, stay low and quick through the laterals, and control the backpedal, keeping the feet fast at every change.

Create your own drill
Live animationCON
Duration
8 min
Total drill time
Players
2
Recommended
Pitch
60 × 30 m
Setup space
Level
Beginner
Skill required
Intensity
High
Physical demand
Age band
U6-U8
Any format

Setup & instructions

Set a T with cones: a base, a top-centre cone, and one cone each side of it. Sprint from the base to the top, shuffle to one side cone, shuffle across to the other, shuffle back to the middle, then backpedal to the base. Stay low and face forward through the laterals. Time it to test, and repeat with full recovery to develop agility.

Setup time: 1 min

Tactical breakdown

A test you do not record is just a drill. The T-drill exists to produce a number, and a squad that runs it every few weeks without ever writing the times down has converted a measurement tool into an ordinary agility exercise, which wastes something that could have told them whether anything is improving.

Recorded properly it does two useful things. It gives an individual player evidence of progress, which motivates in a way a coach's opinion does not, and it flags the player whose time has gone backwards, which occasionally surfaces a niggling injury before the player thinks to mention it.

The technique points matter because they are what the number is measuring. Stay low through the lateral shuffles, face forward throughout, and do not cross the feet, because crossing turns a shuffle into a run and produces a quicker time that means nothing. Decelerating under control before each cone is where the time is genuinely won or lost, and it is the part players neglect in favour of sprinting the straights.

Now the honest limitation. This is a closed test on a known route, and closed agility correlates only loosely with agility in a match, where every change of direction is a reaction to an opponent. A player can improve his T-drill time considerably without becoming better at changing direction in a game.

So use it as a fitness marker and a movement-quality check, and do not present it to players as a measure of how good a footballer they are.

How to run this drill

  1. Write the times down every time. Unrecorded, it is an agility drill rather than a test, and you lose the only thing it offers that other exercises do not.
  2. Keep the surface and footwear the same. A comparison between a dry pitch in boots and a sports hall in trainers is not a comparison at all.
  3. Sprint out, then decelerate under control. The time is won and lost at the cones, not on the straights, which is exactly where players put their effort.
  4. Stay low and face forward through the shuffles. Standing tall in the lateral phase is slower and it also changes what the test is measuring from one attempt to the next.
  5. Never cross the feet. Crossing turns a shuffle into a run. It produces a faster time that cannot be compared with any other attempt.
  6. Watch for a time that has gone backwards. A player who has got slower is worth asking about. It sometimes surfaces a niggle before he thinks to raise it himself.
  7. Do not treat it as a football ability score. Closed agility on a known route correlates loosely with reacting to an opponent. Improving the number is not the same as improving the player.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Sprint hard, then decelerate under control
  • Stay low and face forward through the shuffles
  • Do not cross the feet in the lateral movement
  • Touch each cone, sharp change of direction
  • Control the backpedal, do not turn and run

Common mistakes

  • Crossing the feet in the shuffle
  • Turning to run instead of backpedalling
  • Not decelerating, overrunning the cones
  • Standing tall, slow to change direction

Progressions & regressions

VARIATIONS

Progressions

  • Time it and compete for the best time
  • React to a called direction at the top
  • Finish with a ball action at the base

Regressions

  • Walk the pattern to learn the shape
  • Shorter distances to start
  • Longer recovery between reps
Equipment
Cones×8
Tactical principles
t-drillagility testchange of directionlateral shufflefootball fitness testingrecording test scoresclosed agilitydecelerationu7 agility drillmovement quality
Audience
U6-U8

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