Teloframe
The loopFor clubsPricingLibraryDrills
Sign inStart free
Teloframe

The Coach OS for football. Plan, run, observe, reflect, develop, one loop, one tool.

Product
Tactics boardDrill editorSession plannerMatch dayPlayer developmentClub workspaceAI assistantExport and sharingAll features
Explore
Tactics librarySession plansDrill libraryFormationsRondo gameGuidesVideo tutorials
Use cases
Coaches and academiesContent creatorsSession planner softwareTactics board software
Company
PricingFAQContactOpen Teloframe
© 2026 Teloframe. Built for serious staff.PrivacyTermsSafeguardingSecurityDPASubprocessorsCookies All systems normal
Teloframe
The loopFor clubsPricingLibraryDrills
Sign inStart free
/
/
/
Teloframe

The Coach OS for football. Plan, run, observe, reflect, develop, one loop, one tool.

Product
Tactics boardDrill editorSession plannerMatch dayPlayer developmentClub workspaceAI assistantExport and sharingAll features
Explore
Tactics librarySession plansDrill libraryFormationsRondo gameGuidesVideo tutorials
Use cases
Coaches and academiesContent creatorsSession planner softwareTactics board software
Company
PricingFAQContactOpen Teloframe
© 2026 Teloframe. Built for serious staff.PrivacyTermsSafeguardingSecurityDPASubprocessorsCookies All systems normal
Teloframe
The loopFor clubsPricingLibraryDrills
Sign inStart free
Home/Training Drills/Finishing Drills/1-2 Finishing
1-2 Finishing drill diagram: starting positions for this finishing drill
FinishingIntermediate

1-2 Finishing

Train the one-two as a single movement: a first-time set, an early spin, a run timed to stay level with the line, and a finish across the keeper from the return.

Create your own drill
Duration
15 min
Total drill time
Players
7
Recommended
Pitch
Full Pitch
Setup space
Level
Intermediate
Skill required
Intensity
Medium
Physical demand
Age band
U9-U10
Any format

Setup & instructions

Set three mannequins as a back line about 20 metres from goal, the middle one a metre nearer goal than the two outside ones, about 5 metres apart. Put a start cone about 31 metres out with a pile of balls a few metres behind it. Full goal and keeper. One player stands behind each outside mannequin and the rest line up at the cone. The first player in the line plays into the player behind the right mannequin, who comes short to meet it and sets it inside first time. The player behind the left mannequin checks into the middle, takes a touch across his body and slides it through the gap between the middle and right mannequins. The right player spins round the outside of his mannequin, stays level with it until the pass is played, runs onto the ball, takes a touch inside and finishes across the keeper. Rotate: the passer goes to the left mannequin, the left player goes to the right, and the shooter jogs back round the outside, collects a ball from the pile and joins the line.

Setup time: 5 min

Tactical breakdown

A one-two is one movement, not two passes. The player who sets the ball is already running as it leaves his foot, and the player who returns it is passing to where the runner will be, not where he is. Most one-two drills break this into pieces: a touch to control, a look, a pass back to feet. This one is built so that the pieces do not work.

The right player comes short to meet the first pass and sets it inside first time. If he stops it, the spin is late and the gap has closed by the time he turns. The middle player gets one touch, across his body, which is exactly enough to open the gap between the mannequins and not enough to admire the picture. The return goes into the space beyond the line, round the outside of the right mannequin, and the runner has to arrive there at full speed.

The timing problem is the one that matters. The runner must stay level with the mannequins until the pass is played; going early would be offside in a game and here it leaves him waiting for the ball. Going late leaves the pass rolling into nobody. Players learn to read the middle player's touch as the trigger, which is how a one-two works against a real back line.

The finish is across the keeper from a ball arriving at an angle. A first touch inside and forward keeps the angle open; a touch away from goal closes it. The rotation sends every player through every role, so everyone sets, returns and finishes in each round.

How to run this drill

  1. Come short and set it first time. Meet the first pass on the move and set it inside without stopping it. A controlling touch here makes the spin late and the gap closes.
  2. Spin round the outside. Turn as soon as the set has gone and run round the outside of your mannequin, not through the middle where the return pass needs to go.
  3. Stay level until the pass. Hold your run level with the mannequin until the middle player passes. Early is offside in a game; late leaves the ball rolling into nobody.
  4. Open the gap with one touch. The middle player takes one touch across his body, which opens the gap between the mannequins, then passes into the space in front of the runner.
  5. Touch inside, finish across the keeper. Take the first touch inside and forward to keep the angle, then finish across the keeper to the far post.
  6. Rotate. Passer to the left mannequin, left player to the right, shooter jogs back round the outside, collects a ball and joins the line.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Come short to meet the first pass, do not wait for it
  • Set it inside first time, with the inside of the foot, onto the middle player's front foot
  • Spin as soon as the set has gone, round the outside of the mannequin
  • Stay level with the mannequin until the pass is played, then go
  • Middle player: a touch across your body opens the gap, then pass into space, not to feet
  • Shooter: first touch inside and forward, then finish across the keeper

Common mistakes

  • Stopping the first pass before setting it, which gives the spin away
  • Spinning late, so the runner is still turning when the through pass arrives
  • Running past the mannequin before the pass, which would be offside
  • Passing to the runner's feet instead of into the space in front of him
  • Taking the first touch away from goal and running out of angle

Progressions & regressions

VARIATIONS

Progressions

  • Middle player plays the through pass first time
  • Shooter finishes first time from the through pass
  • Replace the right mannequin with a defender who can recover

Regressions

  • Widen the gap between the middle and right mannequins
  • Allow the right player a touch before setting it
  • Remove the keeper and finish into a target area
Equipment
Cones×1
Mannequins×3
Tactical principles
1-2 finishing drillone two finishing drillwall pass finishing drillfinishing drill with mannequinsone-two combination drillfootball finishing drillsoccer finishing drillthrough ball finishing drillu12 finishing drillcombination play drill
Audience
U9-U10

Make it yours

Save this drill to your private library, then tweak the animation, swap equipment, or drop it into a session.

Explore more drills

LIBRARY
All Finishing drillsAll drill collectionsFinishing for U9-U10

Ready to run this drill?

Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.

Library Create your own drill
Teloframe

The Coach OS for football. Plan, run, observe, reflect, develop, one loop, one tool.

Product
Tactics boardDrill editorSession plannerMatch dayPlayer developmentClub workspaceAI assistantExport and sharingAll features
Explore
Tactics librarySession plansDrill libraryFormationsRondo gameGuidesVideo tutorials
Use cases
Coaches and academiesContent creatorsSession planner softwareTactics board software
Company
PricingFAQContactOpen Teloframe
© 2026 Teloframe. Built for serious staff.PrivacyTermsSafeguardingSecurityDPASubprocessorsCookies All systems normal