Finish 1v1 by rounding the keeper. Draw him out, take the ball round him to the side with a controlled touch, stay composed, and slot into the empty net.
A feeder springs the striker 1v1. The striker drives at the keeper to make him commit, then takes the ball around him to the side and slots into the empty net. Emphasise drawing the keeper down, a controlled touch out of his reach, and composure to finish into the open goal. Vary the side to go round. Rotate the striker and keeper.
Rounding the keeper is the finish that looks simplest on television and is missed most often on a Sunday, and the reason is that players decide to do it before the keeper has told them they can. Taking it round a keeper who is still on his feet and still set is not a skill, it is a gift, because he simply narrows the angle and smothers.
The move only exists once the keeper commits. That means going down, spreading, or shifting his weight decisively to one side. Until then, the attacker's job is to keep driving at him and keep the ball travelling, because a keeper facing a moving ball has to keep adjusting and eventually has to choose.
The touch itself is the part that gets rushed. It needs to be out of his reach and to the open side, which usually means slightly wider than feels natural, because a keeper on the floor covers far more ground with an outstretched arm than a striker expects. A touch that stays close enough to feel safe is the one that gets a fingertip on it.
What happens next is where the goals are actually lost. Once the keeper is beaten the net is open and there is no need to hit it hard, but players who have just done something difficult tend to rush the easy part. Slow down, look at the goal, and pass it in. A recovering defender is the only remaining threat, and panicking is what gives him time.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.