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Home/Training Drills/Finishing Drills/1v1 to Goal (Beat and Finish)
FinishingIntermediate

1v1 to Goal (Beat and Finish)

Beat a defender 1v1 and finish the chance. Commit the defender, change direction sharply to go past, then compose yourself and finish past the keeper.

Create your own drill
Live animationFIN
Duration
10 min
Total drill time
Players
3
Recommended
Pitch
44 × 36 m
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U9-U10
Any format

Setup & instructions

An attacker takes on a defender 1v1 with a keeper in goal. Beat the defender with a feint and a change of direction, then drive at goal and finish. Sell the move, protect the ball as you go past, and compose yourself for the finish rather than snatching at it. Rotate attacker, defender, and keeper.

Setup time: 1 min

Tactical breakdown

Beating a defender and finishing a chance are two separate skills, and most sessions train them apart: a dribbling drill through cones, then a shooting drill from a served ball. This joins them, and the join is where most players fall down.

The reason is that a successful beat leaves a player unbalanced, travelling at pace, and looking at the ball. A finish requires the opposite: balance, a look at the goal, and a decision. The transition between those two states is a skill in itself, and it is why so many players beat a defender brilliantly and then hit the shot into the keeper's chest.

The fix is a deliberate lift of the head at a specific moment, immediately after the beat and before the next touch. That look tells the player where the keeper is and how much time exists, and it is the difference between a considered finish and a rushed one. Coaches can see whether it happened, which makes it something worth insisting on.

Before that, the beat itself is decided by whether the defender was committed. A player who runs at a defender without engaging him is not beating anybody, he is running past someone who is still balanced and will simply recover. Attack the front foot, force the weight to shift, then go the other way.

One detail on the finish: after a beat the keeper has usually moved to cover the near post. The far side is bigger than it feels, and it is almost always the correct answer.

How to run this drill

  1. Start the attacker facing a live defender. Set it up so the attacker must genuinely engage rather than run into open space. Without a committed defender there is no beat, only a race.
  2. Attack the defender's front foot. Drive at him with pace and at an angle that forces a decision. A defender whose weight has not shifted cannot be beaten, whatever move follows.
  3. Sell the feint with the body. Shoulder and hips, not just the ball. The defender reacts to your frame, and a change of direction that only involves the ball moves nobody off balance.
  4. Lift the head immediately after the beat. One look before the next touch. This is the specific moment that separates a considered finish from a rushed one, and a coach can see whether it happened.
  5. Take the far side. After a beat the keeper has usually shifted to cover the near post, which makes the far side bigger than it looks from the attacker's position.
  6. Finish before the defender recovers. The window closes fast. Two touches after the beat is usually the limit before the defender is back goal-side and the chance has become a blocked shot.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Attack the defender at pace to commit him
  • Sell the feint with the body, not just the ball
  • Change direction sharply and protect the ball past him
  • Lift the head after the beat, read the keeper
  • Compose the finish, place it rather than blast it

Common mistakes

  • Feinting too far from the defender, so he does not commit
  • A rounded change of direction that lets him recover
  • Head down after the beat, unaware of the keeper
  • Snatching at the finish after the effort of the beat

Progressions & regressions

VARIATIONS

Progressions

  • Defender starts closer to reduce the time
  • Add a recovering second defender
  • Limit the whole action to a time or touch count

Regressions

  • Passive defender who jockeys only
  • Remove the keeper to focus on the beat
  • Walk the move and the finish first
Equipment
Cones×1
Full Goals×1
Tactical principles
1v1 to goalbeat and finish1v1 attacking drilldribbling and finishingbeat a defenderfinishing drill1v1 dribblingattacking drillyouth 1v1 drillu10 finishing drill
Audience
U9-U10

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