Keep the ball with quick triangles between inside and outside players, switch on the moment possession changes, and press as a group: three inside chasing the ball, the outside players sliding along their sides to shut the next pass.
Mark a hexagon with six cones, 7 m (about 7 yd) a side. Split twelve players into two teams of six in two colours. Each team puts one player outside each of three sides, alternating with the other team round the hexagon, and three players inside, so there is a 3v3 in the middle. The team on the ball keeps it with its three inside and three outside players, a 6v3. The three inside players without the ball press, and their outside players may move along their side to press the outside player next to them, but not step in. When the defenders win it, the first pass is a safety pass to one of their own outside players, and the game goes on the other way: nobody changes places. After the safety pass, six passes in a row score a point. If the ball goes out of the hexagon, the coach plays a new ball in to the team that did not put it out. Play four minute games; swap each team's inside and outside players after each game (or halfway through) and keep score, with a forfeit for the losers. Start with unlimited touches, then go to two touches.
The hexagon rondo is one of the exercises most closely tied to Diego Simeone's Atletico Madrid. Footage from the club's training ground shows it played on a painted hexagon, with a member of staff feeding balls in from a pile at the side, and coaches everywhere have borrowed it since.
The set-up is what makes it work. Twelve players, two teams of six. Each team has three players inside the hexagon and three outside, one on every other side, so the outside colours alternate all the way round. Whichever team has the ball has a 6v3: three inside players and three outside players against the other team's three inside. The outside players of the team without it are not spectators either. They can slide along their side and close down the outside player next to them, so the team on the ball never has a free side.
Because every outside player sits between two opponents and faces two inside team-mates, the passes that work are short triangles: into an inside player, out to a side, back in to the other inside player. That is the combination play the exercise is known for, and it is the same shape a midfield three makes with a full-back in a game.
The transition is the second lesson. Nobody changes places when the ball is lost, so the moment a pass is cut out the defenders become the team with the 6v3 and the attackers become the three who must press. The safety pass out to an outside team-mate after a regain, a rule used in Spain, rewards the team that wins it for getting out of the pressure first.
The size of the hexagon sets the difficulty. A 5 m hexagon is only for players who can play one and two touch; 7 m suits most groups; 10 m gives time for longer, firmer passes. Play four minute games, swap the inside and outside players, and keep score by passes in a row.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.