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Home/Training Drills/Rondo Drills/3v3+3 Hexagon Rondo (Atletico Madrid)
RondoIntermediate

3v3+3 Hexagon Rondo (Atletico Madrid)

Keep the ball with quick triangles between inside and outside players, switch on the moment possession changes, and press as a group: three inside chasing the ball, the outside players sliding along their sides to shut the next pass.

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Live animationRON
3v3+3 Hexagon Rondo (Atletico Madrid) drill diagram: starting positions for this rondo drill
Duration
18 min
Total drill time
Players
12
Recommended
Pitch
14 × 12 m
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U11-U12
Any format

Setup & instructions

Mark a hexagon with six cones, 7 m (about 7 yd) a side. Split twelve players into two teams of six in two colours. Each team puts one player outside each of three sides, alternating with the other team round the hexagon, and three players inside, so there is a 3v3 in the middle. The team on the ball keeps it with its three inside and three outside players, a 6v3. The three inside players without the ball press, and their outside players may move along their side to press the outside player next to them, but not step in. When the defenders win it, the first pass is a safety pass to one of their own outside players, and the game goes on the other way: nobody changes places. After the safety pass, six passes in a row score a point. If the ball goes out of the hexagon, the coach plays a new ball in to the team that did not put it out. Play four minute games; swap each team's inside and outside players after each game (or halfway through) and keep score, with a forfeit for the losers. Start with unlimited touches, then go to two touches.

Setup time: 3 min

Tactical breakdown

The hexagon rondo is one of the exercises most closely tied to Diego Simeone's Atletico Madrid. Footage from the club's training ground shows it played on a painted hexagon, with a member of staff feeding balls in from a pile at the side, and coaches everywhere have borrowed it since.

The set-up is what makes it work. Twelve players, two teams of six. Each team has three players inside the hexagon and three outside, one on every other side, so the outside colours alternate all the way round. Whichever team has the ball has a 6v3: three inside players and three outside players against the other team's three inside. The outside players of the team without it are not spectators either. They can slide along their side and close down the outside player next to them, so the team on the ball never has a free side.

Because every outside player sits between two opponents and faces two inside team-mates, the passes that work are short triangles: into an inside player, out to a side, back in to the other inside player. That is the combination play the exercise is known for, and it is the same shape a midfield three makes with a full-back in a game.

The transition is the second lesson. Nobody changes places when the ball is lost, so the moment a pass is cut out the defenders become the team with the 6v3 and the attackers become the three who must press. The safety pass out to an outside team-mate after a regain, a rule used in Spain, rewards the team that wins it for getting out of the pressure first.

The size of the hexagon sets the difficulty. A 5 m hexagon is only for players who can play one and two touch; 7 m suits most groups; 10 m gives time for longer, firmer passes. Play four minute games, swap the inside and outside players, and keep score by passes in a row.

How to run this drill

  1. Mark a 7 m hexagon. Six cones, 7 m a side. Use 5 m for strong one and two touch players and 10 m to make it easier.
  2. Set out two teams of six. Each team puts one player outside every other side, so the outside colours alternate, and three players inside for a 3v3 in the middle.
  3. Keep it 6v3. The team on the ball uses its inside and outside players against the other team's three inside. Six passes in a row is a point.
  4. Press from inside and outside. The three inside press the ball. Their outside team-mates slide along their side to press the outside player next to them.
  5. Win it, play it out. When the defenders win it, the first pass is a safety pass to an outside team-mate, and play goes on the other way without anyone changing places.
  6. Restart and rotate. A ball out of the hexagon is replaced by the coach. Play four minute games and swap each team's inside and outside players after each one.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Make triangles: the ball, an outside team-mate and an inside team-mate, always two passing lines
  • Inside players: move off your marker into the gap between two defenders, open to see the outside
  • Play in and out: into an inside player, back out to a side, then in again
  • Firm, flat passes into feet in a small space; weight the pass so the next touch can be the pass
  • Win it and get it out: the first pass after a regain goes safe to an outside team-mate
  • Lose it and press straight away: the three inside press the ball, the outside players slide to shut the next pass
  • Talk: call for it, tell the receiver 'man on' or 'time'

Common mistakes

  • Inside players standing behind a defender, or level with a team-mate, so one defender covers two
  • Circulating round the outside instead of playing in and out
  • Soft passes that give the defenders time to close the gap
  • Forcing a pass after a regain instead of the safety pass out
  • Switching off after losing it; the other team's first pass is the moment to win it back
  • Outside defenders standing still instead of sliding to press the player next to them

Progressions & regressions

VARIATIONS

Progressions

  • Two touches maximum, the best option for fluid combination play
  • One touch outside, two inside
  • 5 m hexagon: only for players who can play one and two touch
  • Inside players may only pass to an outside team-mate
  • The three who lose it sprint out and their three outside team-mates come in to defend

Regressions

  • Unlimited touches until the teams keep it comfortably
  • 10 m hexagon: more time, longer and firmer passes
  • 2v2+3: two inside per team
  • Four passes for a point instead of six
Equipment
Markers×6
Tactical principles
hexagon rondo3v3+3 rondosimeone rondoatletico madrid rondohexagonal rondo6v3 rondo6v6 rondorondo drillpossession drilltriangle passing drillcombination play drilltransition rondocounter pressing drillrondo with outside playersu12 possession drill
Audience
U11-U12

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