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Home/Training Drills/Rondo Drills/4v1 One Touch, First to Fifteen
RondoAdvanced

4v1 One Touch, First to Fifteen

Force one-touch decision making in the tightest space a rondo can reasonably use. Players must scan and choose before the ball arrives, and must know when the pass through the middle is on rather than defaulting to the safe one.

Create your own drill
Live animationRON
Duration
10 min
Total drill time
Players
5
Recommended
Pitch
Full Pitch
Setup space
Level
Advanced
Skill required
Intensity
Medium
Physical demand
Age band
U13-U14
Any format

Setup & instructions

Mark a 5x5m square. One player on the midpoint of each side, one defender inside. One touch only. Count passes aloud and play to fifteen; the defender swaps with whoever gives it away or takes a second touch. The four stay on their sides, so the ball moves and they do not. Reset the count when the defender wins it or the ball leaves the square.

Setup time: 1 min

Tactical breakdown

The rondo is the most-used exercise in football and the most frequently softened. Coaches set one up, allow two touches, make the square generous, and what they get is a pleasant passing circle where nobody is ever genuinely in trouble.

This version removes both softeners at once. Five metres a side is barely more than passing distance, and one touch means the ball cannot be settled, sheltered or repositioned. Everything a player would normally do after receiving has to happen before, which is the actual skill the rondo is supposed to build and the one that gets quietly skipped when the constraints are loose.

The defender matters more here than in a larger rondo. In a big square he can be avoided by circulating quickly. In five metres he is always within reach of at least two of the four, so the decision is not simply where the space is but which pass he cannot get to in the half second it takes to travel. That is why the pass to the far foot is worth insisting on: the same pass to the near foot in this square is an interception.

The split through the middle is the point of scoring it. Without a reward, players circulate round the outside forever, which is comfortable and teaches very little. Counting the split as three passes makes the risky option worth taking, and getting players to take a considered risk under time pressure is worth more than another fifty safe passes.

How to run this drill

  1. Choose before the ball arrives. One touch means there is no thinking time after you receive. Your head has to come up while the previous pass is still travelling, every single time.
  2. Open your stance on the side. A player standing square to the ball can only play the way he is facing. Half turned, both the pass round the side and the split through the middle stay live.
  3. Pass to the far foot. In a five metre square the near foot is inside the defender's reach. The same pass, two feet further across, is the difference between keeping it and losing it.
  4. Take the split when he commits. The middle opens for a moment when the defender leans toward the ball. Playing it because it looks impressive rather than because he has committed is how possession gets given away.
  5. Firm every pass. One touch tempts players to guide the ball rather than strike it. A soft pass over five metres arrives late enough for the defender to reach, which is worse than no pass.
  6. Score the split to make it worth taking. Count a pass through the middle as three toward the fifteen. Without a reward the group circulates round the outside all session and never solves anything.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Decide before it arrives: at one touch there is no time afterwards
  • Open your stance so both the side pass and the split are available
  • Pass to the far foot, away from the defender
  • Take the split when he commits, not because it looks good
  • Stay on your side: the ball travels, you do not
  • Firm passes only. A soft one-touch pass in five metres dies short

Common mistakes

  • Taking a settling touch, which in this space is the same as losing it
  • Passing to the near foot, straight into the defender's reach
  • Standing square, so the split is never available
  • Forcing the middle pass every time and giving it away instead of circulating

Progressions & regressions

VARIATIONS

Progressions

  • Count a split through the middle as three passes toward the fifteen
  • Add a second defender and play 4v2 in the same square
  • Shrink to 4x4m, which removes the last of the reaction time

Regressions

  • Two touch until the shape and the counting hold
  • Grow the square to 7x7m so the passes are less severe
  • Let the defender press at half pace while players learn the angles
Equipment
Markers×4
Tactical principles
4v1 rondoone touch rondorondo drillsmall rondo drillpossession warm up drillone touch passing drillsplitting pass rondou13 rondo drilltight space passingfootball scanning drill
Audience
U13-U14

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All Rondo drillsAll drill collectionsRondo for U13-U14

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