Attack a 4v2 counter and finish. Carry to commit the defenders, use the decoy and the width to stretch them, and release the runner in behind with a well-timed through ball to finish.
On a turnover, four attackers break against two recovering defenders and a keeper. Carry it forward to commit a defender, use a decoy run and the width to stretch the pair, then play the through ball for the central runner to finish. Go fast, the advantage is lost if the defence recovers. Rotate roles and start the break from a live turnover as a progression.
Fork it into your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block.