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Home/Training Drills/Transitions Drills/4v4 Small-Sided Game
TransitionsIntermediate

4v4 Small-Sided Game

Compete in a realistic small-sided game: keep the ball to progress, win it back quickly when you lose it, and punish the transition by attacking the end zone the opponent has just left open.

Create your own drill
Live animationTRN
Duration
16 min
Total drill time
Players
8
Recommended
Pitch
25 × 18 yd
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U11-U12
5v5

Setup & instructions

Mark a 25x18 yard pitch with an end zone at each end. Two teams of four. Score by dribbling the ball under control into the opponent's end zone. On losing the ball, react immediately: counter-press to win it back or recover your shape. Play short games of three to four minutes and keep score. Add small goals or a target player as variations.

Setup time: 3 min

Tactical breakdown

Four against four is the format research keeps returning to, because it produces more touches, more decisions and more one against one situations per player than anything larger. In a 25x18 yard box nobody can hide, and no player goes more than a few seconds without being directly involved.

Scoring by dribbling into an end zone rather than into goals is a deliberate choice and it changes the game entirely. Goals pull every player towards two fixed points and reward the long hopeful ball. End zones are wide, so the pitch stays used across its full width, defenders have to hold a line rather than collapse, and progress has to be earned by moving the opponent rather than by hitting a target.

The moment that decides these games is the turnover, and it decides them in about five seconds. A team that reacts instantly, either counter-pressing the ball or recovering into shape, usually survives. A team that spends two seconds complaining about losing it concedes, because in a box this size two seconds is the whole length of the pitch.

What coaches most often get wrong is intervening too much. The format is the coaching. Stopping a 4v4 every ninety seconds to explain something removes the repetition that makes it valuable in the first place. Set the constraint, let it run, and coach in the natural breaks.

How to run this drill

  1. Mark a 25x18 yard box with end zones. Mark a target zone across the full width at each end. Wide end zones keep the whole pitch in use and stop the game collapsing towards two fixed points.
  2. Score by dribbling in under control. A goal is scored by running the ball into the opponent's end zone with it under control. Requiring control stops the game becoming a long punt into space.
  3. Play four against four with no keepers. Every player is an attacker and a defender. Without keepers, nobody is a spectator, and the whole group gets the touches the format exists to generate.
  4. Coach the five seconds after the turnover. On losing it, either counter-press the ball immediately or recover as a unit. In a box this size, two seconds of hesitation is the length of the whole pitch.
  5. Attack the space the opponent has just left. On winning it, look forward before anything else. The defence that has just been attacking is disorganised, and that window closes almost immediately.
  6. Let it run. Set the constraint and stay out of it. Stopping the game every ninety seconds to explain something removes the repetition that makes the format worth using.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Keep the ball to move the opponent, then attack the space that opens
  • The five seconds after losing it decide the game: counter-press or recover
  • On winning it, look forward first, the counter beats the settled defence
  • Defend the end zone as a unit, do not get split on the transition
  • Support the ball with width and depth so there is always a forward option

Common mistakes

  • Switching off the instant possession is lost, no counter-press
  • Everyone chasing the ball, leaving the end zone exposed
  • Forcing forward when keeping it would move the defence first
  • No width or depth, so the in-possession team has no forward option

Progressions & regressions

VARIATIONS

Progressions

  • Two-touch maximum to raise the tempo
  • Add small goals or a target player instead of end zones
  • Reward a counter-attack finish (score within eight seconds) double

Regressions

  • Give the in-possession team a spare player (5v4) to settle the picture
  • Grow the pitch to ease the pressure and open passing lanes
  • Score by stopping the ball on the end line rather than dribbling in
Equipment
Cones×4
Markers×4
Tactical principles
4v4 small sided gamesmall sided gamesssg drillend zone gametransition drillcounter press4v4 drillpossession gameyouth small sided gameu12 game drill
Audience
U11-U125v5

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All Transitions drillsAll drill collectionsTransitions for U11-U12Transitions for 5v5

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