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Home/Training Drills/Rondo Drills/5v2 One-Touch Rondo
RondoAdvanced

5v2 One-Touch Rondo

Circulate the ball at one touch under pressure, hold your shape on the pentagon, and read the moment to split both defenders with a firm diagonal pass through the middle.

Create your own drill
Live animationRON
Duration
15 min
Total drill time
Players
7
Recommended
Pitch
12 × 12 yd
Setup space
Level
Advanced
Skill required
Intensity
High
Physical demand
Age band
U13-U14
Any format

Setup & instructions

Mark a 12x12 yard pentagon with five cones. Five attackers take a cone each, two defenders start inside. One touch only for the attackers (allow two while they settle in). Six passes scores a point; a split pass through both defenders scores two. When a defender wins it or the ball leaves the grid, the attacker at fault goes in and swaps with the defender who has pressed longest.

Setup time: 2 min

Tactical breakdown

The 5v2 rondo looks like a 4v2 with an extra player, and coaches often treat it that way. It is a different exercise. The one-touch condition is what changes it, and adding the fifth outside player is what makes one touch survivable at all.

With one touch there is no time to solve the problem after the ball arrives. The decision has to be complete before it gets there, which means the scan happens while the ball is travelling to somebody else. That is the actual skill being trained, and it is why this belongs at thirteen and up rather than being handed to a group who are still learning to control the ball.

The pentagon shape matters more than it looks. Five points around a ring means every player has two neighbours at a workable angle, so a receiver always has somewhere to go even under a hard press. Squeeze the shape and the angles close; let it drift too wide and the passes get long enough that one touch becomes a lottery.

The split pass is the reward and the trap. When both defenders jump the same side, the diagonal through the middle is available for perhaps half a second, and it has to be struck firmly at the right foot or it is an interception. Players who go looking for the split every time will give the ball away constantly. Players who never look for it turn the exercise into a passing ring with no consequence. The judgement between those two is the point.

How to run this drill

  1. Set the pentagon. Mark five cones in a pentagon roughly twelve yards across. One attacker on each point, two defenders inside, one ball. Keep the shape honest, the angles depend on it.
  2. Impose one touch immediately. Outside players are limited to one touch from the start. If the group cannot cope, widen the pentagon before you relax the touch rule, because the touch rule is the exercise.
  3. Scan while the ball travels to someone else. The decision must be made before the ball arrives. Coach players to take their look while the ball is going to a neighbour, not as it comes to them.
  4. Open the body to keep both angles. Receive side on so one touch can go either way. A player square to the ball has told both defenders which direction the next pass must take.
  5. Take the split when both defenders jump. When the two defenders commit to the same side, play the diagonal through the middle, firmly and to the correct foot. It is available for about half a second.
  6. Rotate the defender who loses it. The attacker responsible for a turnover goes into the middle, and the defender who has been in longest comes out. Count consecutive passes to keep the tempo competitive.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Scan before it arrives: know your next pass while the ball travels
  • Open your body to receive across, so one touch can go either way
  • Pass firm and to the correct foot, one touch punishes a loose ball
  • Adjust along your line to keep two passing angles alive at all times
  • When both defenders jump the ball, split them through the middle firmly

Common mistakes

  • Waiting flat-footed instead of adjusting to open the angle
  • A heavy or mis-weighted pass that a one-touch player cannot use
  • Forcing the split when the lane is shut, gifting the interception
  • Dropping the head so the next pass is a surprise

Progressions & regressions

VARIATIONS

Progressions

  • Strictly one touch, no settle allowed
  • Shrink the pentagon to 10x10 yards
  • Add a third defender for a 5v3 to raise the pressure

Regressions

  • Allow two touches throughout
  • Grow the grid to 14x14 yards
  • Drop to one defender (5v1) to groove the circulation
Equipment
Cones×5
Tactical principles
5v2 rondoone touch rondorondo drilladvanced possession drillpentagon rondoone touch passing drillsplit passpossession under pressurebarcelona rondou14 possession drill
Audience
U13-U14

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