Keep the ball under pressure with good angles and quick passing, and react at once when it changes hands: the pair who win it get it to their grid, the team who lose it send two across to press straight away.
Mark two 12 x 12 m grids side by side, sharing a line, with a disc on every corner. Two teams of five, red and white. White own the left grid, red the right. White start with the ball in their grid, spread round its edges, and two reds press inside it. The other three reds wait in the red grid. After ten passes in a row, the two defenders come off and two fresh reds come in, so the press stays sharp. When the two defenders win the ball, they play it straight into the red grid: red now keep it 5v2 there, the two winners run home to make five, and the two whites nearest cross over to press. The other three whites wait in the white grid. Play on the same way in both directions. Keep spare balls by each grid so a ball out of play restarts at once with the team who were keeping it. Play 3 to 4 minute rounds and count the regains for each team.
The 5v2 transitional rondo turns a classic rondo into a game with two teams and a constant change of roles: possession, press, regain, transition, possession. Two teams of five play in two grids side by side. The team on the ball keeps it 5v2 in its own grid against two of the other team, while the other three wait in their grid.
The team on the ball works on the rondo basics. Five players stay near the edges to keep the grid big, move every time the ball moves so the player on it always has two passes, and look for the pass between the two defenders when they get too far apart. A first-time pass beats a closing defender; a touch is fine when there is time.
The two defenders learn to press as a pair: one closes the ball on an angle to cut a passing line, the other covers the pass through the middle. After ten passes in a row they come off and two fresh players come in, so the press never fades and the team on the ball has to keep the quality high.
The key moment is the regain. When the two win it they play it straight into their own grid, and their team keeps it 5v2 there. The team who lost it must react at once: the two nearest cross over to press, and the other three get into their grid ready for the next regain. Every player has to switch roles in a second, which is exactly what the game asks of them on matchday.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.