Play through the middle, not round it. Draw the three defenders to one side, find an inside player between the lines and play back out to the far side, with the split and the third man as the prize. Lose it and win it back before the defenders connect a pass.
Mark a 14 x 14 m square with a disc on each corner (about 15 yd; go up to 18 m for younger groups). Split nine players into three trios in three bib colours. Two trios keep the ball: each puts one player on each of two opposite sides and one player inside the square, so there is a player on every side and two inside. The third trio defends inside. Outside players move along their line but stay on it; inside players move anywhere. Two touches maximum. A pass into an inside player that he plays back out to a side is a point, and if that pass splits two defenders on the way in it is a bonus point. When the defenders win the ball they must connect one pass between them: then the trio that lost it goes in to defend and the defenders take its spots, one on each of its two sides and one inside. If the trio that lost it wins it back before that pass is connected, nothing changes. Play three rounds of three minutes with a minute's rest, counting points for each trio.
Six against three sounds like an easy overload, and played as six round a circle it is: the ball goes round the outside and nobody has to think. The positional version changes one thing. Four players hold the sides of a 14 m square and two play inside, among the defenders. Todd Beane's TOVO method calls it 4v3 plus 2 inside, and Arsenal have been filmed using the same shape: four outside, two central players, three defenders.
The inside players are the point. A pass into one of them that comes back out scores, because that is the line-breaking pass the exercise exists to train, and a pass that splits two defenders on the way in is worth a bonus. So the outside players are not circulating for its own sake. They draw the three towards one side with short passes between two or three players, the way Guardiola describes attracting defenders, and then look through them to the far side.
Inside, the two central players have to live between the defenders: off their shoulders, on different lines from each other, half open so they can play out first time. When one is screened the other is usually free, and a pass from one inside player to the other, or a lay-off to a third man facing play, beats all three defenders at once.
Playing it with three trios in three bib colours gives the defenders a reason to press flat out. When they win it they only have to connect one pass, then the trio that lost it goes in and they take its spots. Win it back before that pass lands and nothing changes, which makes the first seconds after losing the ball the most important moment of the game.
For the three defenders it is a lesson in pressing as a unit: one goes to the ball, one screens the nearest inside player, one covers the split, and all three shift every time the ball moves.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.