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Home/Training Drills/Finishing Drills/Chip Over the Keeper
FinishingAdvanced

Chip Over the Keeper

Finish with a chip over an advancing keeper. Read the keeper coming out, stay composed, and lift the ball over him with a soft, stabbed contact rather than blasting it.

Create your own drill
Live animationFIN
Duration
9 min
Total drill time
Players
3
Recommended
Pitch
44 × 36 m
Setup space
Level
Advanced
Skill required
Intensity
Medium
Physical demand
Age band
U13-U14
Any format

Setup & instructions

A server slides a through ball for a striker to run onto in a 1v1, the keeper starts on his line and rushes out. The striker reads the keeper and chips the ball over him into the net. Stab under the ball for backspin, and only chip when the keeper has committed. Rotate server, striker, and keeper, and mix chips with driven finishes so it is not predictable.

Setup time: 2 min

Tactical breakdown

The chip is the finish players most want to try and least often should. Attempted against a keeper who is still on his line or still on his feet, it is the easiest save in football, because he simply takes a step back and catches it. The skill being coached here is therefore mostly a reading skill, and only secondarily a technique.

The cue is commitment. A keeper who has advanced far off his line, and whose momentum is carrying him forward, cannot reverse quickly. Once he has gone down or spread, the space above him becomes the largest part of the goal. Until that moment the chip is the worst option available, and players need to be told that explicitly, because the highlight reel teaches them the opposite.

The technique is a stab, not a scoop. The foot goes under the ball with a short, firm, downward jab that stops at contact rather than following through. That produces height quickly and puts backspin on the ball, which is what makes it drop inside the far post rather than drifting over the bar. Scooping, with a long swing under the ball, produces a slow floating ball that hangs long enough for a recovering defender to head it clear.

The last thing worth stating is that height is not the goal. The ball only needs to clear his hands. A chip aimed twenty feet in the air spends so long travelling that everything can recover.

How to run this drill

  1. Serve so the keeper has to advance. Play the striker through on goal so the keeper is forced to leave his line. Without a genuine advance there is no chip situation and nothing worth practising.
  2. Head up early to read the keeper. Look before the second touch, not after. The decision depends entirely on where the keeper is and which way his weight is going, and it has to be made early.
  3. Only chip once he has committed. Off his line, momentum forward, or already going down. Against a keeper still set and on his feet, a chip is the easiest save he will make all week.
  4. Stab under it, do not scoop. A short, firm, downward jab of the foot under the ball, stopping at contact. That produces height fast and puts on the backspin that makes the ball drop.
  5. Clear his hands, nothing more. Height is not the objective. A ball lifted twenty feet hangs long enough for defenders to recover. Just enough to beat the reach is the correct trajectory.
  6. Reward the correct decision, not the attempt. Score a repetition on whether the chip was the right choice. Rewarding successful chips alone teaches players to try it against set keepers, which loses goals.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Head up early to read the keeper's position and momentum
  • Only chip when the keeper has committed and is off his line
  • Stab under the ball for height and backspin, do not scoop
  • Composure over power: place it, do not blast it
  • Keep it down enough to dip under the bar into the net

Common mistakes

  • Chipping too early before the keeper has committed
  • Scooping under the ball and ballooning it over the bar
  • Trying to power it instead of placing the chip
  • Head down, not reading the keeper coming out

Progressions & regressions

VARIATIONS

Progressions

  • Vary the keeper's start so the striker reads chip or drive
  • Add a recovering defender to add pressure
  • Finish first time from the through ball without a touch

Regressions

  • Keeper advances at a set moment to groove the timing
  • Chip into an empty net first, then add the keeper
  • Serve to feet so the striker sets before chipping
Equipment
Cones×1
Full Goals×1
Tactical principles
chip over the keeperhow to chip a goalkeeperdink finishlobbed finishfinishing drill1v1 finishingadvanced finishingbackspin chipstriker drillu14 finishing drill
Audience
U13-U14

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