Combine quickly in tight spaces, switch the point of attack with the right weight, and time movements so the ball is played into space and taken in stride.
Mark an area about 26 by 22 metres. Put a starting line at the bottom, each player with a ball, standing one behind another. Put a wall player on a cone in the middle, a wide player on each side with a mannequin a couple of metres inside him, and a target player on a cone at the top. Every pass is first time. The starter plays into the wall player and runs forward, and the wall player lays it back into his run. The starter plays out to the right-hand wide player, who comes down to meet it. Meanwhile the wall player slides across to the right, and the wide player plays it inside to him. The wide player then runs up past his mannequin, and the wall player plays it up to him. He switches it to the left-hand wide player, who comes up off his mannequin and plays it into the target player checking towards the ball. As soon as he has passed, the left-hand wide player sprints forward round his mannequin into space, and the target player sets it into his path. He takes it in stride and carries it back to the end of the starting line. Rotate after every rep: starter to wall player, wall player to the right, right to the top, top to the left, and left back to the line. The next starter can play in as soon as the switch is on its way.
In a game, a team that only combines on one side gets crowded out. This pattern links the two things that beat a compact block: quick combinations in a tight space to draw players in, then a switch to the side they have left.
The first half is a wall pass and a bounce round the right. The starter plays in and gets it back on the run, then the wall player slides across and the right-hand wide player comes off his mannequin to receive again. Every pass is short and first time, so the timing of each movement matters more than the pass itself.
The switch is the hinge of the drill. It has to be weighted so the far wide player can play it on first time. A soft switch makes him take a touch, and the rhythm the first half built is gone.
The second half is about playing into space rather than to feet. The far wide player plays into the target player checking towards the ball and immediately runs forward. The set goes into the space ahead of him, so he takes it in stride and carries it away. That pass-and-go is the same movement that gets a full back or a winger in behind in a game.
The rotation gives everyone every role over a few rounds: playing in, the wall pass, the bounce, the switch, the check and the run into space. Because the next rep can start as soon as the switch is on its way, two balls are often moving at once, which keeps everyone working and their heads up.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.