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Home/Training Drills/Finishing Drills/Combine Through the Diamond
FinishingIntermediate

Combine Through the Diamond

Train combination play in a congested area and the close-range finish at the end of it. Every pass is under six metres, so the exercise is about angles and timing rather than passing range.

Create your own drill
Live animationFIN
Duration
14 min
Total drill time
Players
6
Recommended
Pitch
Full Pitch
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U13-U14
Any format

Setup & instructions

Set four mannequins in a diamond at the edge of the box, with a full goal and keeper. Work the ball through the diamond using short passes only, including two one-twos, before finishing from around fourteen metres. No pass in the sequence should exceed about six metres. Run several balls in rotation so a new sequence starts as the last shot goes in, and mirror the pattern so both sides of the diamond get used.

Setup time: 2 min

Tactical breakdown

Attacking practices usually reach the box with a long ball. Something is played over or through, a striker runs on, and the finishing happens. That covers one way of arriving, and it ignores the other, which is grinding through a crowded area in three or four metre passes because there is no long ball available.

This pattern removes the long option entirely. The diamond of mannequins occupies the space where a penetrating pass would go, so the only route is around and between them in short exchanges. Two one-twos inside ten metres is a genuinely demanding sequence, and it fails immediately if anybody's angle is even slightly wrong, because there is no room to compensate.

That is what makes the support positions the real subject. A player showing behind a mannequin might as well not be there, and in a diamond this tight the difference between available and invisible is under a metre. Players learn quickly that they have to show at the corners, and that they have to keep adjusting, because the corner that was open two passes ago has been closed by the ball moving.

The finish is from around fourteen metres, which is close enough that the keeper is a real factor and far enough that placement matters. Taking it early is the instruction that needs repeating: after a sequence of careful short passes, players want one more touch to be certain, and that touch is precisely the moment the keeper has been waiting for.

How to run this drill

  1. Keep every pass short. Nothing over six metres. If you find yourself needing a long ball, the support angle behind you was wrong and that is what to fix.
  2. Return the one-twos first time. In a space this tight, a controlling touch on a return closes the gap you were about to use. First time or the combination has failed.
  3. Play between the mannequins. Going round the outside of the diamond makes it decoration and the drill becomes an ordinary passing square with a shot on the end.
  4. Show at the corners. Behind a mannequin you are invisible. In a diamond this small, the difference between an option and a spectator is less than a metre.
  5. Never stop moving. The corner that was open two passes ago has closed. Standing where you last received guarantees you are no longer available.
  6. Take the finish early. After a careful sequence the instinct is one more touch to be sure. At fourteen metres that touch is the keeper's whole opportunity.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Every pass stays short: if you need a long one, the angle was wrong
  • Return the one-twos first time and into the forward space
  • Play between the mannequins, never around the outside of the diamond
  • Support at the corners of the diamond, not behind a mannequin
  • Take the finish early: at fourteen metres the keeper closes fast
  • Keep moving after every pass, there is no room to stand

Common mistakes

  • Reaching for a long pass when the short angle closes
  • Playing round the outside so the mannequins never matter
  • Standing still between passes in an area with no spare room
  • Taking an extra touch at fourteen metres and losing the shot

Progressions & regressions

VARIATIONS

Progressions

  • One touch for the whole sequence including the finish
  • Add a live defender inside the diamond
  • Require three one-twos before the shot

Regressions

  • Reduce to a single one-two before the finish
  • Widen the diamond by two metres
  • Allow a touch to set before the strike
Equipment
Mannequins×4
Tactical principles
combination finishing drillone two finishing drillshort passing finishing drillmannequin diamond drillclose range finishing drillu13 finishing drillplaying in tight spaces drillattacking combination drillpenalty box finishingwall pass finishing drill
Audience
U13-U14

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