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Home/Training Drills/Pressing Drills/Communication: Press on the Call
PressingIntermediate

Communication: Press on the Call

Press as one unit off a single call. Recognise the trigger, call it early and loudly, and make sure every player reacts on the same word rather than each deciding for themselves.

Create your own drill
Live animationPRS
Duration
12 min
Total drill time
Players
7
Recommended
Pitch
30 × 30 m
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U11-U12
Any format

Setup & instructions

In a 30x30 grid, one team keeps the ball and the other presses. Nominate one presser as the caller; only when he shouts go does the unit press, and then everyone goes. Coach the triggers: a slow square pass, a heavy touch, a ball played to a weak foot, a receiver facing his own goal. Insist on short, loud, early calls: go, press, man on, hold. Rotate the caller so everyone learns to make the decision.

Setup time: 1 min

Tactical breakdown

A press rarely fails because players are unfit. It fails because four players started at four slightly different moments, and a press that is a second apart is not a press at all. It is a series of individual chases with a gap between each one.

Synchronising that is what the call is for. The voice is the only mechanism a team has for making several players act on the same instant, because no player can see all of his teammates and react to what they are doing. Somebody recognises the trigger, names it, and everyone moves on the word rather than on their own separate judgement.

Which means the call has to be early and it has to be loud. A call made as the ball arrives is already too late, because the distance the pressing players needed to cover was supposed to be covered while the ball was travelling. Coaches often correct the intensity of the press when the actual fault was the timing of the shout.

It also has to be short and shared. Go, hold, man on, time, drop. Five words the whole squad uses identically are worth more than a rich vocabulary half the team interprets differently, and they are worth agreeing on explicitly rather than assuming.

The failure to watch for is the half-hearted presser. One player who goes at eighty per cent leaves an open passing lane, and the opposition escapes through the exact gap the trap was built to close. That is more damaging than nobody pressing at all, because the rest of the team has already committed. Name it when you see it.

How to run this drill

  1. Agree five shared words with the squad. Go, hold, man on, time, drop. A small vocabulary everyone reads identically beats a rich one half the team interprets differently.
  2. Give one player responsibility for the call. If it is everyone's job it is nobody's, and the moment passes while four players wait to hear whether someone else will start it.
  3. Call it while the ball is travelling. The distance the press needs to cover is covered during the pass. A call made on arrival has already spent that free time.
  4. Everyone moves on the same word. Individual judgement produces a staggered press, which is four separate chases with a passing lane open between each one.
  5. Correct the timing, not the effort. Most presses that look lazy were called late. Check the shout before you tell players to work harder, or you coach the wrong fault.
  6. Call out the half-hearted presser. One player at eighty per cent leaves the lane the trap was built to close, and the rest of the team has already committed.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Call early and loudly: a late call is the same as no call
  • Everyone goes on the same word, a half-hearted presser breaks the trap
  • Use short shared phrases: go, hold, man on, time, drop
  • The caller is usually the nearest player to the trigger, not the loudest
  • If the trigger is not there, say hold, and keep the shape

Common mistakes

  • Everyone calling at once, so nobody knows who to follow
  • Calling on a ball that is not actually a trigger
  • One player not going, which turns a press into a chase
  • Calling too late, once the receiver has already turned

Progressions & regressions

VARIATIONS

Progressions

  • Any player may call it, so they have to agree in the moment
  • Add a second trigger and a different call for each
  • Reward winning the ball within four seconds of the call

Regressions

  • The coach makes the call at first so players feel the timing
  • Bigger grid so the press has more margin for error
  • Walk through the triggers with the ball stopped
Equipment
Cones×4
Tactical principles
pressing communicationpress on the callpressing triggerteam pressing drilldefensive communicationcalling the presspressing as a unitshared vocabularyu12 pressing drillcoordinated press
Audience
U11-U12

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