Outside players learn to move along their line to give the ball carrier an angle, and to recognise the moment the pressers are stretched so the ball can go through the middle. The pressers learn to work as a pair: the nearer one presses with a curved run, the other screens the central pass, and they swap jobs as the ball moves.
Mark a grid about 20 x 18 m with a disc on each corner. Put two players on each long side and one on each short side, a floater in the middle in a different colour, and two pressers inside carrying bibs. The six and the floater keep the ball: the outside players may move along their line but not into the grid, and play two touches maximum. A pass that goes between the two pressers into the floater, who then plays it out, is a point. When a presser wins the ball or it goes out off an outside player, the player who lost it takes the bib and goes in, and the presser who won it takes his place on the line. Play for 90 seconds, then change the floater.
Roberto De Zerbi's teams are known for keeping the ball under pressure and playing through the middle when the press leaves a gap. This rondo trains both halves of that idea in a small space: six players on the outside, a floater in the middle, and two pressers who have to defend as a pair.
The six learn that standing still is the same as hiding. A presser in the right place can cover two players at once, so the outside players move along their line before the ball arrives, open their body and give the ball carrier an angle. The ball goes round quickly, and every pass asks the pressers to shift.
The floater is the reason the pressers cannot simply chase. If both go to the ball, the middle is open and the floater is found. So the pair split the work: the nearer one presses the ball with a curved run that shuts one side, and the other screens the pass into the floater. As the ball moves they swap jobs.
That swap is where the drill bites. When one presser jumps out to press and his partner is a fraction late to shift across, a gap opens between them. The floater checks away, then steps into that gap, and the pass splits the pair. He plays out first time to the side away from the press, and the pressers have to recover and start again. A split into the floater is a point.
When the pressers win it, the player who lost it takes the bib and goes in, so everyone defends and everyone wants to keep the ball.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.