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Home/Training Drills/Finishing Drills/Fast Break Finishing Game (2v2 to 4v4)
FinishingIntermediate

Fast Break Finishing Game (2v2 to 4v4)

Create and score chances at speed: attack the space before the defenders are set, combine or beat your man to get a shot away, shoot in traffic instead of waiting for the perfect chance, and switch straight from attacking to defending when the ball goes out.

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Live animationFIN
Fast Break Finishing Game (2v2 to 4v4) drill diagram: starting positions for this finishing drill
Duration
20 min
Total drill time
Players
10
Recommended
Pitch
40 × 30 yd
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U9-U10
Any format

Setup & instructions

Mark a field 40 yd wide and 30 yd long with a full-size goal and a keeper on each end line. Split the group into two teams and line each team up beside the goal it defends, half on each side of the posts, with a ball for each pair. Start with a pair from one team attacking a pair from the other. When the ball crosses an end line, from a goal, a miss or a clearance, the next pair of the team defending that goal comes on at once from beside it with a ball and breaks the other way. The pair who just attacked stay on and must defend them, and the pair who were defending go off to the back of their queue, taking the ball out of the net with them. If the defending pair win the ball, they counter the other goal straight away, and nobody changes until the ball crosses a line. If a keeper saves and keeps the ball, he feeds his team on the field and play goes on with no change. Play 2v2 until the players get the fast break idea, then go to 3v3 and 4v4 if there are enough players. From 3v3 up the defenders get back in time more often, so the attackers have to create their own chances. If attackers take too long, call new team on: a fresh group comes on with a ball and the slow attackers must leave theirs and defend.

Setup time: 5 min

Tactical breakdown

This finishing game comes from a Coerver Coaching session sheet. Its purpose is simple: improve how players create and score chances when the game is moving fast. The field is short, 30 yd from goal to goal and 40 yd wide, with a full-size goal and a keeper at each end, so every attack reaches shooting range within a few seconds.

The two teams line up beside the goals they defend and play starts 2v2. The rule that makes it work is the restart: whenever the ball crosses an end line, a fresh pair from the team defending that goal comes on at once with a ball and breaks the other way. The pair who just attacked have to turn and defend, and they are usually still in the wrong half. That is the fast break. The pair who were defending go off to the back of their queue.

For the attackers, the picture is to go before the defenders are set: carry the ball at speed, make a defender commit, then pass to the free player or take him on and shoot. One-twos, square balls and cut-backs beat a recovering defender, and first-time finishes give him no time to get back. Coerver's player tip is the one to repeat: don't shirk shooting in traffic, and don't always wait for the perfect chance.

For the defenders, it is a lesson in transition. The moment their own attack ends they must sprint back goal-side, one pressing the ball and the other covering. If a keeper saves and holds on, he feeds his team on the field and play continues with no change.

Keep the numbers low until the players get the idea, then step up to 3v3 and 4v4. From 3v3 up the defenders get back more often, so it stops being a pure fast break and the attackers have to create their own chances. If an attack takes too long, the coach calls new team on and the slow attackers must leave the ball and defend.

How to run this drill

  1. Set up the field. Mark 40 yd wide and 30 yd from goal to goal, with a full-size goal and keeper on each end line. Each team lines up beside the goal it defends, half on each side of the posts, a ball per pair.
  2. Start 2v2. A pair from one team attacks a pair from the other. Attack at speed: carry into space, commit a defender, combine or shoot.
  3. New pair on when the ball goes out. When the ball crosses an end line, the next pair of the team defending that goal comes on at once with a ball and breaks the other way.
  4. Attackers turn and defend. The pair who just attacked stay on and must defend the new pair. The pair who were defending go off to the back of their queue with the ball from their net.
  5. Saves keep play going. If a keeper saves and holds the ball, he feeds his team on the field and play continues with no change of players.
  6. Step up the numbers. Once the players get the fast break idea, play 3v3 and then 4v4. If an attack takes too long, call new team on and the slow attackers must defend.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Go the moment the ball crosses the line, before the defenders turn and get goal-side
  • Carry the ball at speed into the space in front of you and make a defender commit
  • Draw your man, then pass to the free player before the cover defender can shift across
  • Off the ball, give width, then run into the space the cover defender leaves
  • One-twos and first-time finishes beat a recovering defender
  • Shoot in traffic when the chance is there: don't wait for the perfect one
  • Finish across the keeper and low
  • When your attack ends, turn and sprint back goal-side at once
  • Defenders: read the pass or the cut inside and win it, then counter at once while the attackers are still committed

Common mistakes

  • The waiting pair not ready, so the break starts late and the defenders are already back
  • Carrying the ball too long instead of passing when a defender commits
  • Shooting at the keeper instead of across him
  • Waiting for the perfect chance instead of shooting in traffic
  • Attackers jogging back after their attack ends
  • Both attackers in the same channel, so one defender can cover both

Progressions & regressions

VARIATIONS

Progressions

  • Go to 3v3, then 4v4, with the same rules
  • A time limit on each attack, for example eight seconds to get a shot away
  • Goals scored first time or from a one-two count double
  • Call new team on early so attackers have to finish fast

Regressions

  • Keep it at 2v2 until the players get the fast break idea
  • The new pair starts two seconds after the ball crosses the line, giving the defenders time to recover
  • One defender only (2v1) for the first few rounds
  • Shorten the field to 25 yd so every attack reaches shooting range quickly
Equipment
Cones×4
Full Goals×2
Tactical principles
fast break finishing drillfast break soccer drillcoerver finishing drill2v2 finishing game3v3 finishing game4v4 finishing gamecounter attack finishing drilltransition finishing drillfinishing game with two goalssmall sided finishing gameattack and defend transition gameshooting under pressure drillfinishing drill with goalkeeperscontinuous finishing drillu12 finishing drillu14 finishing drill
Audience
U9-U10

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