Finish under fatigue. Do the work first, then take a composed touch and a clean strike with tired legs, holding the technique and hitting the target when it is hard.
The striker sprints out to a cone and back to raise the heart rate, then immediately receives a feed at the edge of the box and finishes. Emphasise holding the technique and composure with tired legs. Vary the work and the service. Keep the recovery short so the finish is genuinely fatigued. Rotate the striker and server.
Practising a skill while badly fatigued grooves a broken version of it. That is the trap in fatigue-based finishing work and it is worth understanding before running this, because the exercise is genuinely valuable in the right place and actively harmful in the wrong one.
The logic is that motor patterns are learned through repetition of the correct movement. An exhausted player produces a degraded strike, and repeating a degraded strike two hundred times teaches the body that version of it. Fatigue is therefore a test of technique rather than a way of acquiring it. Introduce it once a player can already finish properly when fresh, and never as the environment in which they are first learning how.
Placed correctly it trains something no fresh finishing drill reaches. Goals are scored in the eighty-fifth minute by players whose legs have gone, and the specific skills in that moment are resetting the feet quickly when they feel heavy and refusing to snatch. Snatching is the fatigue error: the player rushes the strike because he wants it over with, and the ball goes over the bar.
Composure is the coachable part. Take the touch, set, then strike, in the same sequence as when fresh, simply slower than the player wants to go.
The programming point matters as much as the coaching one. This belongs at the end of a session, never at the start, and not the day before a match. A tired finishing block is a real physical load, and coaches routinely count it as skill work while ignoring the conditioning it also is.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.