Train the rhythm of a full attacking sequence rather than its last two passes. Players alternate between combining short to escape pressure and playing long to advance, and finish at the end of a genuinely long move.
Set a lone mannequin as the first defender about twenty metres from a wall of three closer to goal, with a deep starting marker forty metres out. The sequence is: short pass, first-time return, twelve metre ball past the lone mannequin, lay-off, twelve metre ball through the wall, finish from around fifteen metres. Every short pass is first time. Run two balls so a second sequence starts as the first reaches the wall, and rotate through every position.
Almost every finishing practice starts about twenty metres from goal, which means it rehearses the end of an attack and never the attack itself. Players become fluent at the last two passes of a move and have no experience of arriving at those two passes tired, out of rhythm, and having already made three decisions.
Forty metres and five passes changes that. The chain alternates deliberately: a short first-time combination to beat the first mannequin, then a twelve metre ball to advance, then another short combination, then another long ball, then the finish. Nobody in the sequence plays two passes of the same length in a row, which is what stops it settling into a rhythm the way shorter patterns do.
The alternation is also the tactical lesson. Short passes get you out of trouble and long passes get you up the pitch, and a side that only does one of them either circulates forever or gives the ball away. Feeling the difference within a single ten second sequence teaches it far better than any amount of explanation.
What tends to fail is the fourth pass. The first three are close together and players are fresh and concentrating; by the fourth, somebody is out of position, the runner has gone early, and the sequence limps to a shot that was never really on. That is worth pointing out rather than restarting quietly, because holding quality through a long move is precisely the thing being trained.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.