Convert the ten-metre free kick. One named kicker, a repeatable routine, and a strike aimed low and firm inside the post or high into the corner, with enough pace that the keeper cannot reach it from ten metres.
Place the ball on the second penalty mark, ten metres from goal. No wall: defenders stand at least five metres from the ball and level with or behind it. A clearly identified kicker strikes with the intention of scoring. Groove one repeatable routine and rehearse it, then rotate keepers and kickers. Remind players why it matters: the sixth foul in a half hands this to the opposition every time.
No wall is permitted. That single rule difference is why the ten-metre free kick should be prepared like a penalty rather than like a free kick, and why teams that treat it as a shooting chance to be improvised on the night waste it.
The situation is a stationary ball, an unobstructed sight of goal, and a keeper covering a three-metre goal from ten metres away. He cannot cover both corners. The geometry says a firm, accurate strike inside a post scores far more often than it misses, which means every element of failure sits with the kicker's process rather than with the difficulty of the task.
So name one kicker before the game and let him build one routine he repeats every time. This is not a matter of who feels confident in the moment. Penalties are missed for reasons that are almost never technical, and the same applies here. A player who changes his mind during the run-up produces an unbalanced strike, and a player who glances at the keeper mid-approach is inviting himself to change his mind.
Pick the corner before you start moving and commit to it. Low and firm inside the post is the higher-percentage choice for most players over the high corner, because it needs less power and because a mishit low still tests the keeper rather than clearing the bar.
The awkward part to coach is that these only arrive because your own team has accumulated six fouls. The best preparation for the ten-metre free kick is not conceding them. Coach the kick, but say that out loud.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.