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Home/Training Drills/Goalkeeping Drills/GK 1v1: Narrowing the Angle
GoalkeepingIntermediate

GK 1v1: Narrowing the Angle

Read and win the 1v1. Start the ready position on the line, time the rush to narrow the angle as the attacker takes his touch, stay big, and block the shot before smothering the rebound.

Create your own drill
Live animationGOA
Duration
10 min
Total drill time
Players
3
Recommended
Pitch
44 × 36 m
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U9-U10
Any format

Setup & instructions

A server slides a through ball for an attacker to run onto in a 1v1. The keeper starts set on the line, reads the trigger (the attacker's heavy touch), and rushes out to narrow the angle. Stay big, make the block, and smother the rebound. Do not dive early or go to ground too soon. Rotate server, attacker, and keeper, and vary the angle of the through ball.

Setup time: 2 min

Tactical breakdown

Geometry governs the 1v1 and it cuts both ways. Every yard a keeper advances removes a slice of goal the striker can see, so a keeper on his line faces a wide target and one at the penalty spot faces almost none. Every one of those yards also increases the amount of space behind him, which is what makes the chip available. The whole skill is choosing where on that trade-off to stand, and when to move.

The timing cue is the striker's touch, and specifically the moment his head goes down to take it. That is the only window in which a keeper can cover ground unseen. Advancing while the striker's head is up simply shows him the picture and lets him adjust, which usually means a shot into the space the keeper has just left.

Out too early and the chip is on. Out too late and the angle was never narrowed, so the striker picks his corner from a wide target. Getting this wrong in either direction looks the same from the sideline, a goal conceded, but the corrections are opposite, and a coach who cannot tell which error occurred will coach the wrong thing.

Staying tall is what converts good positioning into a save. A keeper who arrives well positioned and then immediately goes to ground has handed the striker the whole space above him. The longer he stays up, the longer the striker has to keep deciding, and pressure is what forces the mistake.

How to run this drill

  1. Set on the line before the trigger. Start in a ready position rather than already advancing. The decision to come is made from a stable base, not on the run.
  2. Move when his head goes down. The moment he looks at the ball to take a touch is the only window to cover ground unseen. Advancing while his head is up just shows him the picture.
  3. Come out fast, then settle. Two distinct phases. Cover the distance quickly, then stop and get balanced before the strike. Arriving on the move means saving with the body out of position.
  4. Judge the trade-off consciously. Further out narrows the angle but opens the chip. Nearer the line protects against the lift but shows a wide target. Neither is always right.
  5. Stay big and tall as long as possible. Standing up keeps the whole goal defended and forces the striker to keep deciding. Going down early gives away everything above knee height.
  6. Diagnose the error correctly. Chipped means out too early. Beaten to a corner means out too late. Both look identical from the sideline, and the corrections are opposite.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Set on the line, then read the trigger before you commit
  • Come out fast to narrow the angle, then settle to make the save
  • Stay big and tall as long as possible, force the attacker to decide
  • Time it: out too early is chipped, too late leaves the angle open
  • Make the block, then smother the rebound and protect the ball

Common mistakes

  • Rushing out too early and getting chipped or rounded
  • Going to ground too soon, opening the angle
  • Getting small and narrow instead of big and tall
  • Parrying into danger instead of smothering the rebound

Progressions & regressions

VARIATIONS

Progressions

  • Vary the angle so the keeper adjusts his starting position
  • Add a second attacker so the keeper must also read the pass
  • Serve to the attacker's feet so he can shoot early

Regressions

  • Attacker runs at a set pace to groove the timing of the rush
  • Start the keeper closer to shorten the decision
  • Walk the trigger and the set position before adding pace
Equipment
Cones×2
Full Goals×1
Tactical principles
goalkeeper 1v1narrowing the anglegk positioninggoalkeeper drillcutting the anglekeeper 1v1 drillshot stoppinggoalkeeper trainingyouth goalkeeper drillu10 goalkeeper drill
Audience
U9-U10

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All Goalkeeping drillsAll drill collectionsGoalkeeping for U9-U10

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