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Home/Training Drills/Goalkeeping Drills/Goalkeeper: Dealing with Crosses
GoalkeepingIntermediate

Goalkeeper: Dealing with Crosses

Command the penalty area in the air. Start on the front edge of the six-yard box, read the flight early, decide catch or punch, and attack the ball at its highest point with a loud call.

Create your own drill
Live animationGOA
Duration
13 min
Total drill time
Players
3
Recommended
Pitch
44 × 36 m
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U9-U10
Any format

Setup & instructions

A server crosses balls into the box at varying heights. The keeper starts on the front edge of the six-yard box, reads the flight, and either catches the clear ball or punches the contested one clear. Add an attacker to contest. Call it loud, keeper's ball or away, and attack the ball at the highest point. Serve from both flanks.

Setup time: 2 min

Tactical breakdown

Coming for a cross is a decision. Staying is a decision. Both are defensible and both can be coached. What concedes goals is the third option, the half-decision, where a keeper takes two steps, changes his mind and ends up in no man's land with his defenders unsure whether to head it or leave it. Almost every goal conceded from a cross at youth level traces back to that rather than to a poor catch.

So the coaching priority is not technique, it is committing early and loudly. A call, made as the ball is struck rather than as it arrives, tells four defenders what to do and is worth more than a perfectly executed catch made in silence.

Starting position makes the decision easier. On the front edge of the six-yard box, a keeper can attack most balls into the danger zone and still recover to his line for anything beyond it. Deep on his line, everything played into the corridor in front of him is somebody else's problem. Standing too far out, a floated ball behind him is a goal.

Catch or punch is decided by traffic, not by preference. Clear air means catch, because possession ends the attack. A crowd means punch, aiming for height, distance and width, because a dropped catch in a packed six-yard box is a goal and a punch that only travels five yards is not much better.

Take off from one foot with the knee up, which gains height and keeps attackers away.

How to run this drill

  1. Start on the front edge of the six-yard box. Far enough forward to attack the danger zone, close enough to recover for anything played behind. Deep on the line makes every cross somebody else's problem.
  2. Decide as the ball is struck. Commit early. The half-decision, two steps out and back again, is what leaves defenders guessing and produces most goals conceded from crosses.
  3. Call it loudly and once. A clear call as the ball is struck tells four defenders what to do. It is worth more than a technically perfect catch made in silence.
  4. Catch in clear air, punch in a crowd. Traffic decides, not preference. Catching ends the attack, but a dropped ball in a packed six-yard box is a goal, so punch when bodies are in the way.
  5. Attack the ball at its highest point. Take off from one foot with the leading knee up. That gains height, protects the space around you, and means contact is made before anyone else can reach it.
  6. Punch for height, distance and width. If punching, aim to clear the danger area entirely. A punch that travels five yards straight up hands the ball back to the attacking team.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Start on the front edge of the six-yard box, feet ready to move
  • Read the flight early and decide catch or punch
  • Catch when the ball is clear, punch in a crowd
  • Attack the ball at its highest point, take off from one foot
  • Command loudly: keeper's ball, or away, so defenders clear out
  • Punch for height, distance, and width, out of the danger area

Common mistakes

  • Starting too deep on the line and being caught under the cross
  • Catching in a crowd when a punch was safer
  • Not attacking the ball, letting it drop and be challenged
  • A weak punch that drops back into the danger area

Progressions & regressions

VARIATIONS

Progressions

  • Add attackers to contest so the punch decision is real
  • Vary the delivery: driven, floated, near and far post
  • Distribute quickly and accurately after the catch to start a break

Regressions

  • Serve gentle, clear crosses to groove the catch
  • No attackers so the keeper can focus on the flight and the take-off
  • Throw the cross by hand to control the height
Equipment
Cones×1
Full Goals×1
Markers×1
Tactical principles
goalkeeper crossescommanding the boxcatch or punchgoalkeeper drilldealing with crosseskeeper positioningaerial commandgoalkeeper trainingyouth goalkeeper drillu10 goalkeeper drill
Audience
U9-U10

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All Goalkeeping drillsAll drill collectionsGoalkeeping for U9-U10

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