Command the penalty area in the air. Start on the front edge of the six-yard box, read the flight early, decide catch or punch, and attack the ball at its highest point with a loud call.
A server crosses balls into the box at varying heights. The keeper starts on the front edge of the six-yard box, reads the flight, and either catches the clear ball or punches the contested one clear. Add an attacker to contest. Call it loud, keeper's ball or away, and attack the ball at the highest point. Serve from both flanks.
Fork it into your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block.