Start the attack with the right distribution. Scan for the open option, choose roll or throw, and deliver it accurately to feet or into the space ahead of the runner.
The keeper has the ball with a full-back short and a target long, and a light presser. Scan, choose the option, and distribute: a flat bowling-style roll to the near target, an overarm throw to the far one. Lead the receiver into space so they can play forward first time. Vary the presser and rotate.
Holding the ball, a goalkeeper is the only player on the pitch nobody is allowed to tackle. That is a genuine tactical advantage and most teams throw it away by treating distribution as a way of getting rid of the ball rather than a way of starting an attack.
The scan comes before the choice. A keeper who picks up the ball and then looks has already lost the first second, which is exactly when the opposition is at its most stretched, because they committed players forward to create the chance he has just saved. Looking while getting to his feet, so the decision is made before he is upright, is what turns a save into a counter.
Roll and throw are different tools rather than a preference. The underarm roll is the most accurate delivery a keeper owns and should be the default to a full-back ten to twenty yards away, because a rolled ball arrives flat and controllable. The overarm throw covers the distance a roll cannot, and its value is that it can be released quickly and clears the first line of pressure. A punt is neither accurate nor quick, and against an organised press it usually returns the ball.
The detail that separates good distribution from adequate is leading the runner. A ball thrown to a full-back's feet asks him to control, turn and then travel. A ball thrown two yards in front of him means the first touch is already going forwards.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.