Force a long ball with a man-oriented press. Lock man for man on every short option, deny the easy pass, force the keeper long, and step up to win the second ball.
The opponents build from the keeper. Each presser locks man for man onto an opponent, tight and goalside, to take away every short option. With no easy pass, the keeper is forced long, and the midfielder steps up to win the second ball. Emphasise tight, aggressive marking and being ready to win the long ball. Rotate the pressing team and the build-up team.
A man-oriented press is not really trying to win the ball in the opponent's third, and coaching it as though it is leads to disappointment. What it is trying to do is remove every short option so the keeper has nothing to aim at, forcing a long kick that the pressing team is set up to contest. The turnover happens forty yards away from where the pressure was applied, and that is the intended outcome rather than a consolation.
Understanding that changes how success is judged. A sequence where nobody tackles anybody, the keeper hits it long and the pressing team's centre-back heads it clear to a teammate, is a complete success. Players who have been taught that pressing means winning the ball back high will experience the same sequence as a failure and stop doing it.
The demand is that every short option is genuinely covered. One loose marker is enough to make the whole thing pointless, because the keeper will find him and the press is bypassed with a ten-yard pass. Tight and goal-side on every opponent, accepting that this leaves space in behind, is the bargain being struck.
That space is the real cost and it should be acknowledged. Man-orientation across the pitch means a runner who beats his marker is through, and it means the defensive line has to be high enough to compress the pitch and brave enough to hold it.
The second ball decides everything. A team that wins the header and loses the knockdown has done all the work for nothing.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.