Press the build-up as a unit. Curve the runs to cut the lane back to the keeper, force the ball square, jump the next pass, and read the rushed ball to win it high.
The away team builds from the keeper and two split centre-backs. The home front three press with curved runs that cut the lane back, forcing the ball square, then jump the next pass to intercept it high. Curve the run to take one option away, press together, and time the jump. Rotate the pressing three and the back three.
Pressing a team that builds with its goalkeeper is an arithmetic problem before it is an intensity one. Three forwards against two centre-backs is a comfortable overload until the keeper joins in, at which point it is three against three and the pressing team is no longer favourite. Coaches who send the front three in harder are solving the wrong problem.
The answer is to remove a player without a tackle, and the tool is the curved run that sits on the passing lane back to the keeper. A presser whose body blocks that return has, in effect, deleted the keeper from the equation, and three against two is restored. That single detail is what separates a coordinated press from three players running.
Once the return is cut, the ball can only go square or long. Square is what the press wants, because a square pass between centre-backs travels slowly across the pitch and gives the second presser time to arrive with it. Long is an acceptable outcome too: it surrenders possession without conceding a chance, and the midfield should be stepping up to contest the second ball rather than watching it.
The common failure is impatience on the second press. Jumping the square pass too early means arriving before the ball and letting it go back to the keeper, which resets everything. Leaving as the ball is struck, not before, is what makes the interception available.
Run it with a real keeper who is allowed to be useful. A passive one makes the whole exercise misleadingly easy.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.