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Home/Training Drills/Finishing Drills/Rapid Fire Finishing
FinishingIntermediate

Rapid Fire Finishing

Produce a high volume of finishes from genuinely different service, taken under fatigue. Players adjust their body and technique to whichever ball arrives rather than grooving one shot.

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Live animationFIN
Duration
16 min
Total drill time
Players
6
Recommended
Pitch
Full Pitch
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U15-U16
Any format

Setup & instructions

Set three mannequins as a central wall with a fourth behind them, a server on each touchline and one centrally. Put a keeper in. Servers deliver in rotation, alternating long wide balls with short central feeds, and the finisher takes each as it comes: the wide ones first time from around twelve metres, the central ones after a short carry from fifteen to eighteen. Keep six balls circulating so a delivery is always arriving. Change the finisher every ninety seconds.

Setup time: 2 min

Tactical breakdown

Finishing sessions are usually run fresh and slow. A player arrives at the front of a queue, collects himself, receives a predictable serve, and strikes it well. He then walks back and waits ninety seconds. Almost nothing about that resembles scoring in a match.

Six balls changes the conditions rather than the technique. Deliveries arrive every few seconds, so there is no time to reset mentally between them, and after a minute the finisher is genuinely tired. That matters because technique under fatigue is the only technique that shows up in the eightieth minute, and a session that never induces it never tests it.

Mixing the service is what stops the volume becoming mindless. A twenty metre ball from the touchline arrives with pace and has to be redirected first time; a nine metre central feed arrives slowly and has to be carried before striking. They are different actions requiring different body positions, and alternating them means the player has to read each ball rather than pre-programme a response.

The coaching job here is mostly about the servers. Left alone they fall into a rhythm, taking turns in a fixed order at a comfortable interval, and the finisher starts anticipating. Once that happens the drill has quietly become a queue with extra steps. Servers delivering out of order, without calling, is what preserves the reading element, and it costs nothing to insist on.

How to run this drill

  1. Finish the wide ball first time. A twenty metre delivery already has the pace it needs. Trying to control it wastes the service and gives the keeper time to set.
  2. Carry the central feed forward. The short feed arrives slowly from behind the mannequins and needs a touch that goes forward, not one that stops it under your feet.
  3. Reset your body between finishes. Staying square to the shot you just took means the next service arrives behind you. Turn back to the middle the moment you have struck it.
  4. Look for the next server early. The next ball is already coming. Finding out where it is from while the previous one is still travelling is what makes six balls survivable.
  5. Hold your technique as you tire. Fatigue is the condition this drill exists to create. Letting the striking form collapse once you are blowing wastes the entire point of it.
  6. Servers must not fall into a rhythm. A predictable order turns this back into a queue. Deliver out of sequence and without calling, so every ball has to be read.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Take the wide delivery first time: it arrives with pace already on it
  • The central feed needs a carry, so the first touch goes forward
  • Reset your body between finishes, do not stay facing the last one
  • Scan for the next server before the current ball is finished
  • Keep the technique honest as you tire: that is the whole point
  • Wide servers alternate sides so the finisher has to turn both ways

Common mistakes

  • Standing still facing the last finish and missing the next service
  • Trying to control a twenty metre wide delivery instead of finishing it
  • Technique falling apart as fatigue arrives, which is when it matters most
  • Servers falling into a predictable order so nothing has to be read

Progressions & regressions

VARIATIONS

Progressions

  • All finishes first time, including the central feeds
  • Servers deliver without calling, so nothing is anticipated
  • Add a defender who recovers on the central feeds

Regressions

  • Reduce to three balls so there is recovery time between finishes
  • Use one service type at a time
  • Allow two touches on every ball
Equipment
Mannequins×4
Markers×1
Tactical principles
rapid fire finishing drillhigh volume finishing drillfinishing under fatiguemixed service finishing drillu15 finishing drillstriker finishing sessionfirst time finishing drillcrossing and finishing drillshooting repetition drillreaction finishing drill
Audience
U15-U16

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All Finishing drillsAll drill collectionsFinishing for U15-U16

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