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Home/Training Drills/Finishing Drills/Receive It and Shoot
FinishingBeginner

Receive It and Shoot

Train the first touch that creates a shooting position and the strike that follows it, from around twelve metres. With no combination to manage, a coach can watch the two touches and correct them on every repetition.

Create your own drill
Live animationFIN
Duration
12 min
Total drill time
Players
4
Recommended
Pitch
Full Pitch
Setup space
Level
Beginner
Skill required
Intensity
Medium
Physical demand
Age band
U11-U12
Any format

Setup & instructions

Set one mannequin about twelve metres from goal, a server deep and to one side, and a keeper in goal. The server feeds into the finisher, who takes one touch to set the ball away from the mannequin and strikes with the second. Alternate the side the serve comes from so the finisher receives on both feet. Rotate the server and finisher every couple of minutes, and keep the finishing distance honest.

Setup time: 1 min

Tactical breakdown

There is a case for keeping one genuinely simple finishing exercise in any coach's collection. Elaborate patterns are more engaging and produce better sessions once the technique is there, but they also hide it: when a player misses at the end of a five pass move, it is rarely obvious whether the problem was the strike, the touch before it, or the pass before that.

This removes every one of those variables. A serve, a touch, a shot. If the finish is poor, the cause is visible immediately and can be corrected on the next ball rather than three sequences later.

The first touch is almost always the culprit and almost never the thing players think about. A touch that stops the ball dead leaves a player standing over it with a mannequin beside him and a keeper set; a touch that pushes it across the body into open space produces a straightforward strike from the same starting position. Same serve, same distance, entirely different chance, and the difference happened before anyone thought about shooting.

Twelve metres is close enough that placement beats power comfortably. Players at this age default to hitting it as hard as they can, which at that range is a comfortable save. Asking for a side of the goal rather than a hard shot changes the conversion rate immediately and is one of the easier habits to build early.

Alternating the serving side is the detail that stops it becoming one-footed. Left alone, a finisher will shift every ball onto his stronger foot, and the drill will have produced a hundred repetitions of half his game.

How to run this drill

  1. Take the touch away from the mannequin. The first touch should move the ball into space you can strike from. Stopping it dead beside the defender leaves you with nothing.
  2. Set it across your body. A ball under your own feet leaves no room to swing. Across the body, a stride away, is where a clean strike comes from.
  3. Open up as the serve travels. Turning toward goal after the ball arrives costs a touch. Getting side on while it is still coming means one touch does the job.
  4. Two touches, then strike. The third touch is where a keeper sets his feet and the chance is gone. Control and finish, and accept the ones that are not perfect.
  5. Place it from twelve metres. At this range a hard shot straight at the keeper is a comfortable save. Picking a side converts far more than adding power does.
  6. Alternate the serving side. Left to himself a finisher shifts every ball onto his stronger foot. Switching the serve is the only thing that makes the weaker one work.

Coaching focus

FROM SESSION PLAN

Coaching points

  • First touch away from the mannequin, into space you can strike from
  • Set the ball across your body, not under your feet
  • Two touches: control and finish
  • Open up toward goal as the serve travels, not after it arrives
  • From twelve metres place it, do not just hit it hard
  • Alternate the receiving foot deliberately

Common mistakes

  • A first touch that stops the ball dead beside the mannequin
  • Setting the ball under the feet, leaving no room for a swing
  • Receiving square and then needing a touch to turn toward goal
  • Hitting for power at twelve metres instead of picking a side

Progressions & regressions

VARIATIONS

Progressions

  • First-time finishes with no controlling touch
  • Replace the mannequin with a passive defender who applies light pressure
  • Serve at varying heights so the ball has to be taken out of the air

Regressions

  • Serve directly to the preferred foot
  • Allow an extra touch to set the ball
  • Remove the keeper so the finisher commits to a corner
Equipment
Mannequins×1
Tactical principles
receive and shoot drillsimple finishing drillfirst touch and finish drillu11 shooting drillbeginner finishing drillstriking technique drillshooting drill footballtwo touch finishing drillsmall group shooting drillclose range finishing drill
Audience
U11-U12

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Save this drill to your private library, then tweak the animation, swap equipment, or drop it into a session.

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LIBRARY
All Finishing drillsAll drill collectionsFinishing for U11-U12

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© 2026 Teloframe. Built for serious staff.PrivacyTermsSafeguardingSecurityDPASubprocessorsCookies All systems normal