Sweep up through balls behind a high line. Read the pass early, attack the space with a decisive first step, get there first, and clear it cleanly away from danger.
A passer plays a through ball in behind a high line while a striker sprints onto it. The keeper reads it, starts early, sprints off the line into the channel, and clears it before the striker arrives. Emphasise reading the pass and a decisive first step. Vary the weight of the through ball and the start position. Rotate the striker and keeper.
A high line is only as brave as the keeper behind it. Defenders will hold a line thirty yards from goal if they believe the space behind them is covered, and they will drop the moment they decide it is not. So a keeper who refuses to leave his area does not just fail to sweep; he compresses his own team backwards and hands the opposition the territory the line was there to deny.
That makes starting position the first thing to coach, and it is uncomfortable. Standing on the edge of the penalty area with play forty yards away feels exposed and looks wrong to anyone watching. It is what makes the sweep possible, because the ten yards a keeper saves by starting high are ten yards he does not have to make up once the ball is played.
Reading the pass early is the second half. The cue is the passer's body shape and the defensive line's position, not the ball itself. A keeper who waits to see the ball travelling is reacting to something already decided, and against a well-weighted through ball he will lose the race.
Decisiveness matters more than speed. Going and stopping halfway is the worst outcome, because the keeper is now out of his goal and has not reached the ball. Commit or stay.
The clearance should go away from the middle and preferably out of play if the pressure is real. This is not the moment for a considered distribution, and a keeper who tries to start an attack from a sprint outside his box will occasionally start one for the opposition.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.