Time a third man run off two first-time passes: set off early, bend the run to stay onside, and go in behind the moment the through ball is played.
Set four cones in a T. Put the middle cone on the top of the D, about 20 metres from goal, and one cone 10 metres either side of it, level with it. Put the start cone 16 metres behind the middle cone with a pile of balls beside it. Full goal and keeper. Two or more players line up at the start cone, one stands at the middle cone, one at the left cone and one or two at the right cone. The front of the line pulls a ball from the pile and plays it up to the middle player, who steps to meet it and plays it first time out to the left. The left player comes inside off his cone to meet it and plays a first-time through ball into the box. The runner from the right cone sets off as the ball is played up to the middle. He curves in towards the middle cone, bowing his run away from goal so he stays level with the cones, as far as halfway between the two cones. Then he goes in behind as the through ball is played: a touch and a finish. Rotate: line to middle, middle to left, left across to the right cone, and the runner jogs round the outside to the back of the line.
A third man run beats defenders who are watching the ball. Two players combine and the ball goes to a third who was never in the passing picture: here the middle player and the left player combine, and the runner from the right is the one who gets it in behind. Every pass is first time, so the runner's timing has to match the speed of the ball, not the other way round.
The run is the point of the drill. The runner sets off as soon as the ball is played up to the middle, which feels early, because he has a long way to come. He bends it: in towards the middle and bowed away from goal, so he stays level with the line of the cones the whole way. In a game that line is the last defender, and a straight run in behind at this moment would be offside.
He holds the line until halfway between the cones, then goes the moment the left player plays it. The through ball has to go into the space in front of him, not to his feet, so he takes it at full speed into the box. A touch out of his feet towards goal and an early finish beats a keeper who is still moving across.
The passers set the tempo. The middle player steps to meet the ball and plays it out in front of the left player, who comes inside off his cone and plays it through first time. A touch from either of them leaves the runner waiting on the line, and the run dies. The rotation sends every player through every role, so each one passes up the middle, plays the combination, and makes the run and the finish.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.