Keep the ball, and on the turnover react at once. Defenders win it and combine to dribble out for a point, the possession team counter-presses immediately to deny the escape.
Four players keep the ball around a box against two defenders. When the defenders win it, they combine and dribble the ball out of the grid for a point. The possession team counter-presses the instant it is lost to stop the escape. Emphasise good rondo possession and an explosive reaction on the turnover. Rotate the defenders after a set time.
Most rondos end when the ball is lost. Play stops, somebody swaps in, and the single most instructive moment in the exercise is thrown away. This version starts there instead: the defenders only score by winning it and then dribbling out of the box, which means the turnover is the beginning of the interesting part rather than the end of the boring one.
That one change trains both sides of transition at once. The defenders learn that winning the ball is worthless if the first touch after it goes nowhere, which is exactly true in a match, where a tackle followed by a loose touch is just a turnover handed straight back. The possession team learns to counter-press immediately, because their point is denied by preventing the escape rather than by having kept the ball beforehand.
The detail worth coaching for the defenders is the direction of the winning touch. Poking the ball back into the middle of the box, where four opponents are standing, is a tackle that achieves nothing. Winning it into space, even sideways, is what makes the escape possible.
For the possession team, the instruction is the same as any counter-press: the nearest player closes the ball instantly and a second takes the obvious escape route, rather than both chasing.
The intensity this produces is noticeably higher than a standard rondo, which is worth planning for. It works well as a bridge between a technical block and a small-sided game, and badly as a warm-up.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.