Keep the ball in a tight 4v2 with good supporting angles, and react the instant possession changes: the pair who win it attack the space in the big area straight away, the four who lose it press with urgency to win it back.
Mark a 25 x 25 m area with a 10 x 10 m square in the middle, a disc on every corner. Two teams: four blues and six reds. The four blues start with the ball on the four sides of the square, two reds press inside it, and the other four reds wait between the square and the outer line, one on each side. Blue score a point for 8 consecutive passes or for a pass that splits the two defenders, and play on with the count reset. When the two reds win the ball they transition at once: they play it out of the square to a team-mate, everyone uses the whole 25 x 25, and it is 6v4 with red scoring a point for 5 consecutive passes (the pass out counts as the first). All four blues press straight away. When blue win it back, they take it into the square, two new reds come in to press, and the other four go back between the squares. Keep spare balls by the square so a ball out of the big area restarts at once with blue in the square. Play 3 to 4 minute rounds, count points per team, then swap the teams' roles.
The transitional rondo puts two games inside each other. In the middle, a 10 by 10 metre square, four players keep the ball against two. Around it, a 25 by 25 metre area waits for the moment possession changes. The best thing about it is that the change of possession also changes the space and the numbers, which is exactly what happens in a match.
In the square the four score by completing eight passes or by splitting the two defenders. That makes them work on the basics of every rondo: the receiver moves along their line to stay visible, the players either side of the ball give two short angles, and nobody stands flat on a corner where one defender can cover two passes. The split is the reward for patience: when the two defenders drift level, or too far apart, the pass between them takes both out of the game. When they are compact, it is the pass that gets cut out.
When the two defenders win it, the game changes at once. They play it out of the square to their four team-mates waiting outside, and now it is six against four in the big area, five passes a point. The four who lost it have to react straight away: the nearest player presses the ball and the other three shut the passes around it. The team on the ball has the opposite problem: make the big area big, find the free man, and switch when the press overloads one side.
When the four win it back, they take it into the square and two new players come in to press, so everyone takes a turn in the middle.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.