Keep the ball under pressure, recognise when to play through the pivots, and react the instant possession changes: the two who win it play out and become pivots, the five who lose it counter-press and look to score on the turnover.
Mark a 25 x 25 m area with a mini goal in each corner facing the middle, and a 10 x 10 m box in the centre with a cone on each corner. Thirteen players: five in one colour, eight in the other, plus a coach with spare balls off one side. Start with the five in the box keeping it 5v2 against two of the eight; the other six wait round the outside of the box. Ten passes in a row is a point for the five. When the two win the ball they play it straight out to one of the six and the area expands: now it is 8v5 across the whole 25 m square, the eight keeping it against the five. The two who won it stay in the middle as central pivots, so the eight always have an option to play through pressure. Twelve passes in a row unlock the four mini goals and the eight can finish in any of them. If the five win it back they can attack any mini goal straight away. After a goal, or a ball out of play, the coach plays a new ball into the box and it starts again 5v2. Play 3 to 4 minute rounds, keep score for both teams, and swap the two defenders each round.
This progressive transition rondo turns a classic 5v2 into a game that keeps changing shape. It starts in a 10 m box inside a 25 m area with a mini goal in each corner: five players keep the ball against two defenders, and ten passes in a row is a point. The box is small and the tempo is high, so the five have to keep the box big, open angles every time the ball moves and play first time when a defender closes them down.
The key moment is the regain. When the two defenders win the ball they play it straight out to one of the six team-mates waiting round the outside of the box, and the whole 25 m area opens up. It is now 8v5, and the two who won it stay in the middle as central pivots. The eight learn to play through pressure: the pivots show for the ball between the pressers and switch it out the other side, while the six outside hold width and depth so there is always a pass on either side of the pivot.
Twelve passes in a row unlock the four mini goals, and the eight can finish in any of them. That gives the possession a purpose: the players are keeping the ball to earn the chance to score, not just to count passes. The five pressing have their own reward. If they win the ball back they can attack any mini goal immediately, so the moment of the turnover matters to both teams: the eight must counter-press at once, the five must get their heads up and look for the goal first.
After a goal the coach plays a new ball into the box and it starts again 5v2. Over a few rounds every player experiences pressing in a pair, keeping it in a tight box, playing out and through pivots in a bigger space, and reacting to the ball changing hands, which is exactly the sequence of decisions the game asks of a midfielder.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.