Add the overlap run to a passing triangle so players groove the one-two and the sprint past the receiver, not just the pass itself.
Three cones in a triangle about 12 yards a side, one player on each, one ball. The player with the ball passes into a teammate and immediately sprints around the outside of him. The receiver does not control and does not turn: one touch, into the space the runner is heading for. The runner takes it beyond, then switches the ball to the third point and jogs back to his own cone. The next player repeats it into the next teammate, so the overlap goes round the triangle. Two touches maximum outside the set.
A passing triangle without runs teaches the ball to travel and nothing else. Players learn to strike it accurately from a standing start, which is a real skill and also the one part of passing that a match rarely asks for on its own. Adding the overlap changes what the exercise is about: now the pass is a trigger for movement, and the quality of the pass is judged by whether the run it started actually works.
The overlap is one of the few attacking runs that reliably creates a problem without any deception. A defender facing the ball has to decide whether to follow the runner outside or stay with the man in possession, and either choice opens something. In a triangle this decision does not exist, so what is being trained is purely the mechanics: the timing of the run, the angle of it, and the set that releases it.
Timing is the detail that decides everything downstream. Start the run as the ball leaves your foot and the set can be played first time, which is the whole point. Start it when the ball arrives and the receiver has to hold it, the run turns into a jog, and the exercise has quietly become a pass and follow.
The second detail is which side the run goes. Round the outside is an overlap and it stretches the pitch. Cutting inside is an underlap, which is a different pass and a different problem for a defence. Both are worth training, but they should not happen by accident in the same rep, so make the runner call it.
Running three cycles, one per player, means everybody does the hardest job once and finishes on their own cone. That matters more than it sounds: patterns that drift out of shape need resetting every lap, and the reset is where the tempo goes.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.