Groove the give and go until the return pass is automatic. Because the pattern repeats at every station, players get a high volume of the same two-pass exchange in different directions and at different angles.
Lay two nested triangles of markers, a small one about 4m a side inside a larger one about 15m a side, and put a player on each. The ball goes out to a station and is returned first time to the player who sent it, who then plays on to the next station. Work around both triangles in a fixed order until it is automatic, then reverse the direction. Two touch for the passer, one touch for the return. Rotate players between the inner and outer triangles every few minutes.
The give and go is the first combination any player learns and the one most often done badly by players who have known it for years. The failure is almost never the first pass. It is the return: controlled instead of played first time, delivered behind the passer instead of in front of him, or hit so hard it runs away from a player already moving.
This shape exists to repeat that return until it is not something a player thinks about. Two nested triangles give six stations, and the ball goes out and back at every one of them, so a ten minute session produces an enormous volume of the same exchange at six different angles. The angles matter: a return played across the body is a different action from one played straight back, and a player who has only practised one of them will fumble the other.
Running a small triangle inside a large one is what stops the repetitions being identical. The inner exchanges are four metres and have to be soft and precise; the outer ones are fifteen and have to be firm. Alternating between the two, without warning, is what keeps players adjusting weight rather than settling into one groove, which is the trap every passing pattern eventually falls into.
The instruction that gets ignored is moving after the pass. Players deliver the ball and then wait to see it come back, which is the one thing the exercise is trying to remove. The return should be arriving into space that the passer has created for himself, and if he is standing where he passed from, the whole point of a give and go has quietly gone missing.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.