Chain two one-touch 1-2s on the run, then switch to a longer pass: support angles from the inner players and the outer player's timing round the outside.
Mark a triangle of markers 5 metres a side, and around it a triangle of cones 16 metres a side on the same centre, each cone out beyond a marker. One player stands just outside each inner marker. The other four go to the outer cones: two at the starting cone and one at each of the others. The player on the ball takes it round the outside of his cone and plays a 1-2 with the inner player nearest him. He runs on along the outside of the big triangle and plays a second 1-2 with the next inner player, takes a touch, and passes to the next outer cone. He follows his pass and joins that line. The player there meets the ball outside his cone, takes it round, and starts again. The inner players stay on their markers and play everything first time.
Two triangles, one inside the other, turn a passing drill into a running drill with the ball. The outer player does not pass and stand. He plays a 1-2 with the inner player nearest him, keeps going along the outside of the big triangle, plays a second 1-2 with the next inner player, and only then plays the longer pass on to the next outer cone. Three passes on the move before he gets to follow his last one.
The inner players set the quality. They stand just outside their markers, five metres apart, and every ball they receive goes straight back first time into the runner's path. That only works if they open up before the ball arrives, so they can see the runner and play it ahead of him rather than back to where he was. A return to feet stops the run, and the next 1-2 comes too late.
The runner's job is timing. He has to keep moving after each pass so the return meets him in stride, and he stays on the outside of the big triangle the whole way, never cutting across the cones. After his touch he plays the longer pass to the next outer cone, follows it, and joins that line.
With one ball, the rotation is gentle enough to use early in a session, and the inner players get the most touches. Swap them out every few minutes. When the group is ready, put a ball at every outer cone and run all three at once.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.