Groove the timing of a third man run off a 1-2: the wall player meeting the ball, the first time set, and a run that starts on the combination, not on the through ball.
Mark a triangle of red cones about 15 metres a side. Put a yellow cone 5 metres beyond each corner, on the line of the side that runs into it. One player on every cone and one more on the ball beside a corner. He passes into the red at the next corner and follows his pass. The red comes short off his cone and sets it back first time, into the space around the middle of the side. That 1-2 is the trigger for the yellow at that corner: he checks away, then runs round the corner. The ball is slid into his path first time, and he plays it first time into the next red. Rotate as you go: the passer takes the red cone, the red jogs out wide and takes the yellow cone. Every pass is one touch.
Most passing patterns teach the pass. This one teaches the run, and specifically the moment a run should start. The yellow player's cue is not the ball coming towards him: it is a combination between two other players. When the red sets the ball back, the third man is already going, and the through ball meets him at full speed round the corner.
That is why the wall player matters as much as the runner. A red who waits on his cone turns a quick 1-2 into a slow one, and the runner either arrives too early and has to stop, or sets off late. Coming short to meet the pass makes the set sharper and gives the passer a ball he can play first time from around the middle of the side.
The circuit keeps all seven players working. Each rep moves three of them: the passer follows to the red cone, the red jogs out wide to the yellow cone, and the yellow carries the pattern on to the next corner. Everyone plays every role, and the set and the through ball come off both feet as the ball goes round.
One touch is the standard, not a progression. A controlling touch on the set or the through ball breaks the timing the drill is built around, so if quality drops, allow two touches for a block and then take it away again.
When it is working, the ball never stops, and the yellow is already running before the set has reached the passer.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.