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Home/Training Drills/Finishing Drills/Turn and Shoot
FinishingIntermediate

Turn and Shoot

Turn and finish under pressure. Create the angle before the ball arrives, control the first touch away from the defender, turn quickly, and finish low with accuracy over power.

Create your own drill
Live animationFIN
Duration
12 min
Total drill time
Players
4
Recommended
Pitch
44 × 36 m
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U9-U10
Any format

Setup & instructions

A striker holds in a small zone at the edge of the box with a marker behind, facing a server. The server plays into feet; the striker takes the first touch away from the defender, turns, and shoots. Encourage turning both to the left and the right and finishing with either foot. Rotate the striker and the servers.

Setup time: 2 min

Tactical breakdown

Turning and shooting is treated as a shooting drill and it is really a receiving drill with a shot on the end. Every repetition is decided in the second before the ball arrives, and coaching the strike while ignoring what came before it is why players who look sharp in this exercise cannot do it in a match.

The first thing is that the space has to be made, not found. A striker who stands still and waits is marked. A striker who moves the defender two yards in one direction and then checks the other way has created the room he needs, and the ball has not even been played yet. That movement is the drill.

The second is body shape on the receive. Square to the passer, a player can only go backwards, and every defender knows it. Opened up at an angle, with the back foot ready, the same pass can be taken in either direction and the defender has to guess. Young players default to square because it makes controlling the ball easier, which is exactly the trade they should not be making.

The third is the first touch. Taken away from the defender and into the space the player has just created, the turn is already complete and the shot is the simple part. Trapped dead under the foot, the turn becomes a wrestle and the shot never happens.

On the finish itself, low and placed beats hard every time from this distance. A keeper is set, and the corners are what he cannot reach.

How to run this drill

  1. Set a server, a receiver and a marker. The receiver starts with his back to goal and a defender behind him. The server plays in from distance so there is time for movement before the ball arrives.
  2. Move the marker before the pass. Take two yards in one direction and check back the other way. The space is created by that movement, not found by luck. This is the part of the drill that transfers.
  3. Show at an angle, never square. Open the hips so the ball can be taken either way. Square to the passer, the only option is backwards, and every defender in the game reads it.
  4. First touch away from the defender. Cushion it into the space just created, not dead under the foot. Taken correctly the turn is already finished and the shot becomes the easy part of the repetition.
  5. Get the head up and pick a corner. One look at the goal before striking. Players who turn and hit it blind hit the keeper, because they have not registered where he actually is.
  6. Finish low and placed. Accuracy over power from this range. The keeper is set and balanced, so the corners are the only part of the goal he genuinely cannot reach.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Create space by moving the defender before the ball arrives
  • Show for the ball at an angle, not with a flat, square body
  • First touch away from the defender, into the space to turn
  • Turn quickly and get your head up to see the goal
  • Finish low and into the corner: accuracy before power
  • Turn both ways and finish with either foot

Common mistakes

  • A heavy first touch that lets the defender nick it
  • Turning into the defender instead of away from pressure
  • Standing still and receiving flat-footed with a closed body
  • Snatching at the shot and firing over instead of finishing low

Progressions & regressions

VARIATIONS

Progressions

  • Marker is semi-active, then fully live to contest the turn
  • Restrict to two touches: control-and-turn, then shoot
  • Serve from different angles so the turn direction changes

Regressions

  • Passive marker, or a mannequin, to groove the turn
  • Allow an extra touch to set the shot
  • Serve slower and straighter into the striker's feet
Equipment
Cones×1
Full Goals×1
Markers×1
Tactical principles
turn and shootfinishing under pressurereceiving with back to goalstriker turning drillfirst touch to turnfinishing drillhalf turnshooting drillyouth finishing drillu10 shooting
Audience
U9-U10

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