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Home/Training Drills/Passing Drills/Two Balls Chasing
PassingIntermediate

Two Balls Chasing

Sharpen passing and scanning under continuous time pressure. Because a second ball is always approaching, players have to know where their next pass goes before the current one reaches them.

Create your own drill
Live animationPAS
Duration
12 min
Total drill time
Players
8
Recommended
Pitch
Full Pitch
Setup space
Level
Intermediate
Skill required
Intensity
Medium
Physical demand
Age band
U13-U14
Any format

Setup & instructions

Set three mannequins in a line down the middle of a 16x10m box with a station either side. Eight players take a station each on a fixed circuit that alternates through the spine and along the outside. Run one ball until the order is automatic, then introduce the second ball half a lap behind. Play two touch. If the balls close on each other, the group has lost the rhythm: stop, reset the gap, and start again rather than letting them collide.

Setup time: 2 min

Tactical breakdown

A single ball on a fixed circuit teaches an order. Players learn that they receive from one player and pass to another, and after a few minutes they can do it without looking, which feels like success and is actually the problem. Once the pattern is automatic there is nothing left to solve.

The second ball puts the problem back. It enters half a lap behind, which means that from the moment it joins, every player has a ball arriving roughly every four passes rather than every eight. There is no longer a gap in which to watch your own pass travel, admire it, and then look up. The head has to come up between receiving and passing, every time, because the next ball is already on its way round.

The mannequin spine matters more than it looks. Half the passes in the circuit go through it, which means the first touch cannot simply stop the ball: it has to move it across the body to open the line. A player who takes a settling touch straight in front of him has a mannequin between him and his target and needs a second touch to solve it, and the second touch is exactly the one the drill has removed the time for.

The honest test of whether it is working is the gap. If the two balls stay roughly opposite each other for a full minute, the group is passing at the tempo of the circuit. If they close on one another, someone is rushing their pass rather than raising their head, and the fix is not to go faster.

How to run this drill

  1. Learn the order with one ball first. The eight-station circuit has to be automatic before the second ball goes in. Introducing it early just produces two collisions and a lot of standing around.
  2. Start the second ball half a lap behind. Roughly four stations of separation is what keeps both moving without either catching the other. Closer than that and the drill collapses within a minute.
  3. Decide before you receive. With two balls running there is no gap to look up in afterwards. Your next pass should be chosen while the ball is still travelling toward you.
  4. First touch across the mannequin. Half the circuit plays through the spine. A touch that stops the ball in front of you leaves a mannequin in the way and costs the touch you do not have.
  5. Protect the gap, do not race. Speeding up feels like effort and is the single thing that breaks this drill. If you are closing on the ball ahead, the answer is a cleaner touch, not a quicker one.
  6. Reset rather than let them collide. When the balls converge, stop and restore the spacing. Playing on through a pile-up teaches the group that the gap does not matter, which is the opposite of the point.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Know where your pass goes before the ball arrives
  • First touch across the mannequin, opening the line you are about to play through
  • Head up between receiving and passing, every single time
  • Keep the gap: if you rush, you close on the ball in front
  • Call early so the receiver is turned before it gets there
  • Two touch throughout, so the tempo is set by the circuit and not by you

Common mistakes

  • Watching your own pass, then finding the second ball already on you
  • Speeding up and closing the gap, which forces the group to stop
  • First touch into the mannequin rather than across it
  • Calling late, so the receiver arrives square and has to take an extra touch

Progressions & regressions

VARIATIONS

Progressions

  • One touch on the passes along the outside, two through the spine
  • Add a third ball, which leaves roughly two stations between each
  • Reverse the circuit direction on a call, both balls at once

Regressions

  • One ball only until the eight-station order is automatic
  • Unlimited touches while the circuit is being learned
  • Widen the box so the passes through the spine are less tight
Equipment
Mannequins×3
Markers×2
Tactical principles
two ball passing drillpassing circuit drillscanning drill footballpassing under pressure drillmannequin passing drilltwo touch passing circuitu13 passing drilltechnical passing patternplaying through a linecontinuous passing drill
Audience
U13-U14

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