Keep possession and transfer between the boxes. Circulate to draw the press, pick the moment to switch firmly to the other box, and keep the ball there before the defenders re-press.
Two boxes side by side, each with players, and defenders who work across both. The team keeps the ball in one box, then transfers with a firm switch pass to the other box before the defenders shift across. Emphasise keeping it under pressure and the timing and weight of the transfer. Defenders slide across together to re-press. Rotate the defenders.
Two boxes side by side turn a rondo into an exercise about the switch, and the switch is the pass most possession drills never train. A single-box rondo teaches circulation and penetration; neither of those is what beats an organised press in a match. What beats it is moving the ball from a crowded side to an empty one faster than the opposition can shift.
The timing decides everything. Transferring too early, before the defenders have committed to the first box, means arriving in the second box with the press arriving alongside the ball, which is no better than where you started. The switch is only worth playing once the press has genuinely leaned one way, and drawing them in is therefore part of the pattern rather than a delay before it.
The pass itself has to be firm and usually along the ground. A floated transfer gives defenders the two seconds they need to travel with it, and a receiving player who has to control a dropping ball has lost the advantage the switch created. Struck flat and to the correct foot is what preserves it.
What happens on arrival is the part teams get wrong. The first touch in the new box should go away from the incoming pressure, and the first pass should be quick, because the defenders are still travelling and will arrive within a couple of seconds. Teams that transfer well and then settle simply invite the press to reform.
Support in the receiving box has to exist before the ball does, which means somebody is always positioned in the box the ball is not in.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.